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Return null instead of infinity
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2940d18d33
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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public double EffectiveMissCount { get; set; }
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[JsonProperty("estimated_ur")]
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public double EstimatedUR { get; set; }
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public double? EstimatedUR { get; set; }
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public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private int countOk;
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private int countMeh;
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private int countMiss;
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private double estimatedDeviation;
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private double? estimatedDeviation;
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private double effectiveMissCount;
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@ -91,15 +91,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
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difficultyValue *= 1.050 * lengthBonus;
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return difficultyValue * Math.Pow(SpecialFunctions.Erf(40 / (Math.Sqrt(2) * estimatedDeviation)), 2.0);
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if (estimatedDeviation == null)
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return 0;
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return difficultyValue * Math.Pow(SpecialFunctions.Erf(40 / (Math.Sqrt(2) * (double)estimatedDeviation)), 2.0);
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}
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private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
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{
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if (attributes.GreatHitWindow <= 0)
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if (attributes.GreatHitWindow <= 0 || estimatedDeviation == null)
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return 0;
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double accuracyValue = Math.Pow(7.5 / estimatedDeviation, 1.1) * Math.Pow(attributes.StarRating, 0.4) * 100.0;
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double accuracyValue = Math.Pow(7.5 / (double)estimatedDeviation, 1.1) * Math.Pow(attributes.StarRating, 0.4) * 100.0;
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double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
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@ -110,10 +113,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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return accuracyValue;
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}
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private double computeEstimatedDeviation(ScoreInfo score, TaikoDifficultyAttributes attributes)
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private double? computeEstimatedDeviation(ScoreInfo score, TaikoDifficultyAttributes attributes)
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{
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if (totalHits == 0)
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return double.PositiveInfinity;
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return null;
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double greatProbability = 1 - (countOk + countMiss + 1.0) / (totalHits + 1.0);
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