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lazy load slider tail position
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parent
02975b9498
commit
882f490390
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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set
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{
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repeatCount = value;
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updateNestedPositions();
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endPositionCache.Invalidate();
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}
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}
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@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public Slider()
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{
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SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
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Path.Version.ValueChanged += _ => updateNestedPositions();
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Path.Version.ValueChanged += _ => endPositionCache.Invalidate();
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}
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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@ -218,7 +218,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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RepeatIndex = e.SpanIndex,
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StartTime = e.Time,
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Position = EndPosition,
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StackHeight = StackHeight,
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ClassicSliderBehaviour = ClassicSliderBehaviour,
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});
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@ -245,9 +244,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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if (HeadCircle != null)
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HeadCircle.Position = Position;
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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}
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protected void UpdateNestedSamples()
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@ -14,16 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public abstract class SliderEndCircle : HitCircle
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{
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private readonly Slider slider;
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protected readonly Slider Slider;
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protected SliderEndCircle(Slider slider)
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{
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this.slider = slider;
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Slider = slider;
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}
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public int RepeatIndex { get; set; }
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public double SpanDuration => slider.SpanDuration;
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public double SpanDuration => Slider.SpanDuration;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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else
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{
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// The first end circle should fade in with the slider.
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TimePreempt += StartTime - slider.StartTime;
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TimePreempt += StartTime - Slider.StartTime;
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}
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}
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@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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@ -15,6 +17,12 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public bool ClassicSliderBehaviour;
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public override Vector2 Position
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{
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get => Slider.EndPosition;
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set => throw new NotImplementedException();
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}
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public SliderTailCircle(Slider slider)
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: base(slider)
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{
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