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Make MultiplayerRoomUser equatable

This commit is contained in:
Dean Herbert 2020-12-08 14:33:47 +09:00
parent baf16cfbc3
commit 882ace6efe

View File

@ -1,21 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.RealtimeMultiplayer
{ {
public class MultiplayerRoomUser public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
{ {
public MultiplayerRoomUser(in int userId) public MultiplayerRoomUser(in int userId)
{ {
UserID = userId; UserID = userId;
} }
public long UserID { get; set; } public long UserID { get; }
public MultiplayerUserState State { get; set; } public MultiplayerUserState State { get; set; }
public User User { get; set; } public User User { get; set; }
public bool Equals(MultiplayerRoomUser other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return UserID == other.UserID;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((MultiplayerRoomUser)obj);
}
public override int GetHashCode() => UserID.GetHashCode();
} }
} }