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Merge branch 'master' into master

This commit is contained in:
Ivan Pavluk 2018-12-06 14:51:13 +07:00 committed by GitHub
commit 881a00f4a8
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8 changed files with 40 additions and 29 deletions

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@ -40,8 +40,11 @@ namespace osu.Desktop.Updater
}
private async void checkForUpdateAsync()
{
try
{
var releases = new JsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
await releases.PerformAsync();
var latest = releases.ResponseObject;
@ -61,6 +64,11 @@ namespace osu.Desktop.Updater
});
}
}
catch
{
// we shouldn't crash on a web failure. or any failure for the matter.
}
}
private string getBestUrl(GitHubRelease release)
{

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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Scores.IO
var toImport = new ScoreInfo
{
Statistics = new Dictionary<HitResult, object>
Statistics = new Dictionary<HitResult, int>
{
{ HitResult.Perfect, 100 },
{ HitResult.Miss, 50 }

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, dynamic>
Statistics = new Dictionary<HitResult, int>
{
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },

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@ -249,10 +249,13 @@ namespace osu.Game.Beatmaps
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
/// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap.</param>
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap. May be returned if beatmapInfo requested matches</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
{
if (beatmapInfo?.ID > 0 && previous != null && previous.BeatmapInfo?.ID == beatmapInfo.ID)
return previous;
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;

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@ -65,7 +65,7 @@ namespace osu.Game.Online.API.Requests.Responses
}
[JsonProperty(@"statistics")]
private Dictionary<string, object> jsonStats
private Dictionary<string, int> jsonStats
{
set
{

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@ -116,12 +116,12 @@ namespace osu.Game.Scoring.Legacy
private void calculateAccuracy(ScoreInfo score)
{
int countMiss = (int)score.Statistics[HitResult.Miss];
int count50 = (int)score.Statistics[HitResult.Meh];
int count100 = (int)score.Statistics[HitResult.Good];
int count300 = (int)score.Statistics[HitResult.Great];
int countGeki = (int)score.Statistics[HitResult.Perfect];
int countKatu = (int)score.Statistics[HitResult.Ok];
int countMiss = score.Statistics[HitResult.Miss];
int count50 = score.Statistics[HitResult.Meh];
int count100 = score.Statistics[HitResult.Good];
int count300 = score.Statistics[HitResult.Great];
int countGeki = score.Statistics[HitResult.Perfect];
int countKatu = score.Statistics[HitResult.Ok];
switch (score.Ruleset.ID)
{

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@ -104,7 +104,7 @@ namespace osu.Game.Scoring
public DateTimeOffset Date { get; set; }
[JsonIgnore]
public Dictionary<HitResult, object> Statistics = new Dictionary<HitResult, object>();
public Dictionary<HitResult, int> Statistics = new Dictionary<HitResult, int>();
[Column("Statistics")]
public string StatisticsJson
@ -118,7 +118,7 @@ namespace osu.Game.Scoring
return;
}
Statistics = JsonConvert.DeserializeObject<Dictionary<HitResult, object>>(value);
Statistics = JsonConvert.DeserializeObject<Dictionary<HitResult, int>>(value);
}
}

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@ -196,9 +196,9 @@ namespace osu.Game.Screens.Ranking
private class DrawableScoreStatistic : Container
{
private readonly KeyValuePair<HitResult, object> statistic;
private readonly KeyValuePair<HitResult, int> statistic;
public DrawableScoreStatistic(KeyValuePair<HitResult, object> statistic)
public DrawableScoreStatistic(KeyValuePair<HitResult, int> statistic)
{
this.statistic = statistic;