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Use async overload
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@ -174,7 +174,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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// arbitrary write to non-hashed file
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using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText())
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sw.WriteLine("text");
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await sw.WriteLineAsync("text");
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using (var zip = ZipArchive.Create())
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{
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