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Merge pull request #12748 from smoogipoo/fix-mania-sample-crash
Fix mania crashing on playing samples after skin change
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commit
87dfd9672d
@ -6,6 +6,7 @@ using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.Mania.UI;
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@ -24,6 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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[Resolved(canBeNull: true)]
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private ManiaPlayfield playfield { get; set; }
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/// <summary>
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/// Gets the samples that are played by this object during gameplay.
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/// </summary>
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public ISampleInfo[] GetGameplaySamples() => Samples.Samples;
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protected override float SamplePlaybackPosition
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{
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get
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@ -27,6 +27,12 @@ namespace osu.Game.Rulesets.Mania.UI
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public const float COLUMN_WIDTH = 80;
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public const float SPECIAL_COLUMN_WIDTH = 70;
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/// <summary>
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/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
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/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
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/// </summary>
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private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
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/// <summary>
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/// The index of this column as part of the whole playfield.
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/// </summary>
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@ -38,6 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
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internal readonly Container TopLevelContainer;
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private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
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private readonly OrderedHitPolicy hitPolicy;
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private readonly Container<SkinnableSound> hitSounds;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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@ -64,6 +71,12 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Both
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},
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background,
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hitSounds = new Container<SkinnableSound>
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{
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Name = "Column samples pool",
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RelativeSizeAxes = Axes.Both,
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Children = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
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},
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TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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};
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@ -120,6 +133,8 @@ namespace osu.Game.Rulesets.Mania.UI
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HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
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}
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private int nextHitSoundIndex;
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public bool OnPressed(ManiaAction action)
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{
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if (action != Action.Value)
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@ -131,7 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
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HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
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HitObjectContainer.Objects.LastOrDefault();
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nextObject?.PlaySamples();
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if (nextObject is DrawableManiaHitObject maniaObject)
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{
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var hitSound = hitSounds[nextHitSoundIndex];
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hitSound.Samples = maniaObject.GetGameplaySamples();
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hitSound.Play();
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nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds;
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}
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return true;
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}
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