mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 09:22:54 +08:00
Get rid of raw AddDelay calls within osu.Game
This commit is contained in:
parent
19fb03e737
commit
87bcd526f3
@ -1 +1 @@
|
|||||||
Subproject commit a3ed5b642fcce039483801ca01fdbbf9117cec15
|
Subproject commit 8463ba949b0a4a54c9aca157b2b24a8b0277608a
|
@ -56,10 +56,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (remaining > 0)
|
if (remaining > 0)
|
||||||
{
|
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
|
||||||
AddDelay(80);
|
|
||||||
Schedule(() => sendBarrage(remaining - 1));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -67,6 +67,8 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
|
|
||||||
private void changePlayfieldSize(int step)
|
private void changePlayfieldSize(int step)
|
||||||
{
|
{
|
||||||
|
double delay = 0;
|
||||||
|
|
||||||
// Add new hits
|
// Add new hits
|
||||||
switch (step)
|
switch (step)
|
||||||
{
|
{
|
||||||
@ -84,7 +86,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
addSwell(1000);
|
addSwell(1000);
|
||||||
playfieldContainer.AddDelay(scroll_time - 100);
|
delay = scroll_time - 100;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -92,10 +94,10 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
switch (step)
|
switch (step)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
playfieldContainer.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
|
playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
playfieldContainer.ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
|
playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -62,14 +62,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
|
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
|
||||||
|
|
||||||
this.ScaleTo(0.5f);
|
this.Animate(
|
||||||
this.ScaleTo(1.2f, animIn);
|
d => d.FadeIn(animIn),
|
||||||
this.FadeIn(animIn);
|
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
|
||||||
|
).Then(
|
||||||
AddDelay(animIn);
|
d => d.ScaleTo(1, 150, EasingTypes.Out)
|
||||||
this.ScaleTo(1, 150, EasingTypes.Out);
|
);
|
||||||
|
|
||||||
AddDelay(-animIn);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
|
@ -99,8 +99,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In);
|
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In);
|
||||||
flash();
|
flash();
|
||||||
|
|
||||||
AddDelay(click_duration);
|
this.Delay(click_duration).Schedule(delegate {
|
||||||
Schedule(delegate {
|
|
||||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||||
spriteText.Spacing = Vector2.Zero;
|
spriteText.Spacing = Vector2.Zero;
|
||||||
glowContainer.FadeOut();
|
glowContainer.FadeOut();
|
||||||
|
@ -106,8 +106,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
private void schedulePopOut()
|
private void schedulePopOut()
|
||||||
{
|
{
|
||||||
popOutDelegate?.Cancel();
|
popOutDelegate?.Cancel();
|
||||||
AddDelay(1000);
|
this.Delay(1000).Schedule(Hide, out popOutDelegate);
|
||||||
popOutDelegate = Schedule(Hide);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -119,8 +119,7 @@ namespace osu.Game
|
|||||||
if (!menu.IsCurrentScreen)
|
if (!menu.IsCurrentScreen)
|
||||||
{
|
{
|
||||||
menu.MakeCurrent();
|
menu.MakeCurrent();
|
||||||
AddDelay(500);
|
this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
|
||||||
scoreLoad = Schedule(() => LoadScore(s));
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,8 +35,7 @@ namespace osu.Game.Overlays
|
|||||||
if (v != Visibility.Hidden) return;
|
if (v != Visibility.Hidden) return;
|
||||||
|
|
||||||
//handle the dialog being dismissed.
|
//handle the dialog being dismissed.
|
||||||
dialog.AddDelay(PopupDialog.EXIT_DURATION);
|
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
|
||||||
dialog.Expire();
|
|
||||||
|
|
||||||
if (dialog == currentDialog)
|
if (dialog == currentDialog)
|
||||||
State = Visibility.Hidden;
|
State = Visibility.Hidden;
|
||||||
|
@ -78,10 +78,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
{
|
{
|
||||||
case ProgressNotificationState.Completed:
|
case ProgressNotificationState.Completed:
|
||||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
||||||
this.FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
|
this.FadeOut(200).Finally(d => Completed());
|
||||||
|
|
||||||
AddDelay(100);
|
|
||||||
Schedule(Completed);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -75,15 +75,13 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
|
this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
|
||||||
this.RotateTo(40, 800, EasingTypes.InQuint);
|
this.RotateTo(40, 800, EasingTypes.InQuint);
|
||||||
|
|
||||||
AddDelay(600);
|
this.Delay(600).FadeOut(200);
|
||||||
this.FadeOut(200);
|
|
||||||
break;
|
break;
|
||||||
case HitResult.Hit:
|
case HitResult.Hit:
|
||||||
this.ScaleTo(0.9f);
|
this.ScaleTo(0.9f);
|
||||||
this.ScaleTo(1, 500, EasingTypes.OutElastic);
|
this.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||||
|
|
||||||
AddDelay(100);
|
this.Delay(100).FadeOut(400);
|
||||||
this.FadeOut(400);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -98,18 +98,13 @@ namespace osu.Game.Screens.Menu
|
|||||||
{
|
{
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
|
|
||||||
Content.FadeInFromZero(500);
|
icon.Delay(1500).FadeColour(iconColour, 200);
|
||||||
|
|
||||||
icon.AddDelay(1500);
|
Content
|
||||||
icon.FadeColour(iconColour, 200);
|
.FadeInFromZero(500)
|
||||||
|
.Then(5500)
|
||||||
AddDelay(6000, true);
|
.FadeOut(250)
|
||||||
|
.Finally(d => Push(intro));
|
||||||
Content.FadeOut(250);
|
|
||||||
|
|
||||||
AddDelay(250);
|
|
||||||
|
|
||||||
Schedule(() => Push(intro));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -97,9 +97,9 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
if (judgement.Result == HitResult.Miss)
|
if (judgement.Result == HitResult.Miss)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, EasingTypes.OutQuint);
|
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, EasingTypes.OutQuint)
|
||||||
fill.AddDelay(glow_fade_delay);
|
.Delay(glow_fade_delay)
|
||||||
fill.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, EasingTypes.OutQuint);
|
.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, EasingTypes.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
|
protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
|
||||||
|
@ -56,11 +56,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
AddInternal(pauseOverlay = new PauseOverlay
|
AddInternal(pauseOverlay = new PauseOverlay
|
||||||
{
|
{
|
||||||
OnResume = delegate
|
OnResume = () => this.Delay(400).Schedule(Resume),
|
||||||
{
|
|
||||||
AddDelay(400);
|
|
||||||
Schedule(Resume);
|
|
||||||
},
|
|
||||||
OnRetry = () => OnRetry(),
|
OnRetry = () => OnRetry(),
|
||||||
OnQuit = () => OnQuit(),
|
OnQuit = () => OnQuit(),
|
||||||
});
|
});
|
||||||
|
@ -77,9 +77,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Beatmap = player.Beatmap,
|
Beatmap = player.Beatmap,
|
||||||
});
|
});
|
||||||
|
|
||||||
AddDelay(400);
|
this.Delay(400).Schedule(pushWhenLoaded);
|
||||||
|
|
||||||
Schedule(pushWhenLoaded);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void contentIn()
|
private void contentIn()
|
||||||
@ -104,16 +102,9 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
contentIn();
|
contentIn();
|
||||||
|
|
||||||
AddDelay(500, true);
|
logo.Delay(500).MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
|
||||||
|
info.Delay(750).FadeIn(500);
|
||||||
logo.MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
|
this.Delay(2150).Schedule(pushWhenLoaded);
|
||||||
AddDelay(250, true);
|
|
||||||
|
|
||||||
info.FadeIn(500);
|
|
||||||
|
|
||||||
AddDelay(1400, true);
|
|
||||||
|
|
||||||
Schedule(pushWhenLoaded);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void pushWhenLoaded()
|
private void pushWhenLoaded()
|
||||||
@ -123,9 +114,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
contentOut();
|
contentOut();
|
||||||
|
|
||||||
AddDelay(250);
|
this.Delay(250).Schedule(() =>
|
||||||
|
|
||||||
Schedule(() =>
|
|
||||||
{
|
{
|
||||||
if (!IsCurrentScreen) return;
|
if (!IsCurrentScreen) return;
|
||||||
|
|
||||||
|
@ -33,8 +33,7 @@ namespace osu.Game.Screens.Ranking
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
fill.AddDelay(400);
|
fill.Delay(400).FadeInFromZero(600);
|
||||||
fill.FadeInFromZero(600);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -178,9 +178,9 @@ namespace osu.Game.Screens.Ranking
|
|||||||
int delay = 0;
|
int delay = 0;
|
||||||
foreach (var s in statisticsContainer.Children)
|
foreach (var s in statisticsContainer.Children)
|
||||||
{
|
{
|
||||||
s.FadeOut();
|
s.FadeOut()
|
||||||
s.AddDelay(delay += 200);
|
.Then(delay += 200)
|
||||||
s.FadeIn(300 + delay, EasingTypes.Out);
|
.FadeIn(300 + delay, EasingTypes.Out);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -44,13 +44,14 @@ namespace osu.Game.Screens
|
|||||||
boxContainer.ScaleTo(0.2f);
|
boxContainer.ScaleTo(0.2f);
|
||||||
boxContainer.RotateTo(-20);
|
boxContainer.RotateTo(-20);
|
||||||
|
|
||||||
Content.AddDelay(300, true);
|
using (Content.BeginDelayedSequence(300, true))
|
||||||
|
{
|
||||||
|
boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
|
||||||
|
boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
|
||||||
|
|
||||||
boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
|
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
|
||||||
boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
|
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
||||||
|
}
|
||||||
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
|
|
||||||
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
protected override bool OnExiting(Screen next)
|
||||||
|
@ -63,8 +63,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
};
|
};
|
||||||
scrollFlow.Add(ls);
|
scrollFlow.Add(ls);
|
||||||
|
|
||||||
ls.AddDelay(i++ * 50, true);
|
using (BeginDelayedSequence(i++ * 50, true))
|
||||||
ls.Show();
|
ls.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
scrollContainer.ScrollTo(0f, false);
|
scrollContainer.ScrollTo(0f, false);
|
||||||
|
@ -64,23 +64,26 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
this.FadeIn(200);
|
this.FadeIn(200);
|
||||||
content.MoveToY(0, 800, EasingTypes.OutQuint);
|
content.MoveToY(0, 800, EasingTypes.OutQuint);
|
||||||
|
|
||||||
AddDelay(100, true);
|
using (BeginDelayedSequence(100, true))
|
||||||
avatar.FadeIn(300, EasingTypes.OutQuint);
|
|
||||||
nameLabel.FadeIn(350, EasingTypes.OutQuint);
|
|
||||||
|
|
||||||
avatar.MoveToX(0, 300, EasingTypes.OutQuint);
|
|
||||||
nameLabel.MoveToX(0, 350, EasingTypes.OutQuint);
|
|
||||||
|
|
||||||
AddDelay(250, true);
|
|
||||||
scoreLabel.FadeIn(200);
|
|
||||||
scoreRank.FadeIn(200);
|
|
||||||
|
|
||||||
AddDelay(50, true);
|
|
||||||
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
|
|
||||||
|
|
||||||
for (int i = 0; i < drawables.Length; i++)
|
|
||||||
{
|
{
|
||||||
drawables[i].FadeIn(100 + i * 50);
|
avatar.FadeIn(300, EasingTypes.OutQuint);
|
||||||
|
nameLabel.FadeIn(350, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
avatar.MoveToX(0, 300, EasingTypes.OutQuint);
|
||||||
|
nameLabel.MoveToX(0, 350, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(250, true))
|
||||||
|
{
|
||||||
|
scoreLabel.FadeIn(200);
|
||||||
|
scoreRank.FadeIn(200);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(50, true))
|
||||||
|
{
|
||||||
|
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
|
||||||
|
for (int i = 0; i < drawables.Length; i++)
|
||||||
|
drawables[i].FadeIn(100 + i * 50);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user