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Fix incorrect start time calculations

`LoopStartTime` is now baked into each `IStoryboardCommand`.
This commit is contained in:
Salman Ahmed 2024-03-08 02:00:23 +03:00
parent 6c257e5159
commit 87b065b8c3

View File

@ -41,7 +41,7 @@ namespace osu.Game.Storyboards
foreach (var loop in loopGroups)
{
command = loop.Alpha.FirstOrDefault();
if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0));
if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0));
}
if (alphaCommands.Count > 0)
@ -120,8 +120,6 @@ namespace osu.Game.Storyboards
return trigger;
}
public override string ToString() => $"{Path}, {Origin}, {InitialPosition}";
public void ApplyTransforms(Drawable drawable, IEnumerable<Tuple<StoryboardCommandGroup, double>>? triggeredGroups = null)
{
// For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity.
@ -140,6 +138,8 @@ namespace osu.Game.Storyboards
}
}
public override string ToString() => $"{Path}, {Origin}, {InitialPosition}";
// todo: need to revisit property initialisation. apparently it has to be done per first command of every affected property (transforms are supposed to do that already?).
// private void generateCommands<T>(List<IGeneratedCommand> resultList, IEnumerable<StoryboardCommandList<T>.TypedCommand> commands,
// DrawablePropertyInitializer<T> initializeProperty, DrawableTransform<T> transform, bool alwaysInitialize = true)