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Initial implementation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Overlays.BeatmapSet;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Catch;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneLeaderboardModSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(LeaderboardModSelector),
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};
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public TestSceneLeaderboardModSelector()
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{
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LeaderboardModSelector modSelector;
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FillFlowContainer selectedMods;
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Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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Add(selectedMods = new FillFlowContainer
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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});
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Add(modSelector = new LeaderboardModSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Ruleset = { BindTarget = ruleset }
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});
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modSelector.SelectedMods.BindValueChanged(mods =>
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{
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selectedMods.Clear();
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foreach (var mod in mods.NewValue)
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selectedMods.Add(new SpriteText
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{
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Text = mod.Acronym,
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});
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});
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AddStep("osu mods", () => ruleset.Value = new OsuRuleset().RulesetInfo);
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AddStep("mania mods", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddStep("taiko mods", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("catch mods", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("Deselect all", () => modSelector.DeselectAll());
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}
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}
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}
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136
osu.Game/Overlays/BeatmapSet/LeaderboardModSelector.cs
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136
osu.Game/Overlays/BeatmapSet/LeaderboardModSelector.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Bindables;
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using System.Collections.Generic;
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using osu.Game.Rulesets;
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using osuTK;
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using osu.Game.Rulesets.UI;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Graphics;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class LeaderboardModSelector : Container
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{
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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private readonly FillFlowContainer<ModButton> modsContainer;
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public LeaderboardModSelector()
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Child = modsContainer = new FillFlowContainer<ModButton>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Full,
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Spacing = new Vector2(4),
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};
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Ruleset.BindValueChanged(onRulesetChanged);
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> ruleset)
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{
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SelectedMods.Value = new List<Mod>();
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modsContainer.Clear();
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if (ruleset.NewValue == null)
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return;
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modsContainer.Add(new ModButton(new NoMod()));
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foreach (var mod in ruleset.NewValue.CreateInstance().GetAllMods())
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if (mod.Ranked)
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modsContainer.Add(new ModButton(mod));
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foreach (var mod in modsContainer)
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mod.OnSelectionChanged += selectionChanged;
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}
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private void selectionChanged(Mod mod, bool selected)
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{
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var mods = SelectedMods.Value.ToList();
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if (selected)
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mods.Add(mod);
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else
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mods.Remove(mod);
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SelectedMods.Value = mods;
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}
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public void DeselectAll() => modsContainer.ForEach(mod => mod.Selected.Value = false);
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private class ModButton : ModIcon
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{
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private const float mod_scale = 0.4f;
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private const int duration = 200;
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public readonly BindableBool Selected = new BindableBool();
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public Action<Mod, bool> OnSelectionChanged;
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public ModButton(Mod mod)
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: base(mod)
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{
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Scale = new Vector2(mod_scale);
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Add(new HoverClickSounds());
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Selected.BindValueChanged(selected =>
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{
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updateState();
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OnSelectionChanged?.Invoke(mod, selected.NewValue);
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}, true);
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}
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protected override bool OnClick(ClickEvent e)
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{
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Selected.Value = !Selected.Value;
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return base.OnClick(e);
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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}
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private void updateState()
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{
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this.FadeColour(IsHovered || Selected.Value ? Color4.White : Color4.Gray, duration, Easing.OutQuint);
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}
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}
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private class NoMod : Mod
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{
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public override string Name => "NoMod";
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public override string Acronym => "NM";
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public override double ScoreMultiplier => 1;
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public override IconUsage Icon => FontAwesome.Solid.Ban;
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public override ModType Type => ModType.Custom;
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}
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}
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}
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@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Mods
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}
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}
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foregroundIcon.Highlighted = Selected;
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foregroundIcon.Highlighted.Value = Selected;
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SelectionChanged?.Invoke(SelectedMod);
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return true;
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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
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Conversion,
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Automation,
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Fun,
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System
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System,
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Custom
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}
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}
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.UI
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{
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public class ModIcon : Container, IHasTooltip
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{
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public readonly BindableBool Highlighted = new BindableBool();
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private readonly SpriteIcon modIcon;
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private readonly SpriteIcon background;
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@ -96,27 +99,19 @@ namespace osu.Game.Rulesets.UI
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backgroundColour = colours.Pink;
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highlightedColour = colours.PinkLight;
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break;
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}
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applyStyle();
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}
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private bool highlighted;
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public bool Highlighted
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{
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get => highlighted;
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set
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{
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highlighted = value;
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applyStyle();
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case ModType.Custom:
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backgroundColour = colours.Gray6;
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highlightedColour = colours.Gray7;
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modIcon.Colour = colours.Yellow;
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break;
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}
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}
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private void applyStyle()
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protected override void LoadComplete()
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{
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background.Colour = highlighted ? highlightedColour : backgroundColour;
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base.LoadComplete();
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Highlighted.BindValueChanged(highlighted => background.Colour = highlighted.NewValue ? highlightedColour : backgroundColour, true);
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}
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}
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}
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