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mirror of https://github.com/ppy/osu.git synced 2024-12-15 21:53:22 +08:00

Initial implementation

This commit is contained in:
Andrei Zavatski 2019-08-07 08:42:43 +03:00
parent 6b1132c5ca
commit 87974850dd
5 changed files with 213 additions and 18 deletions

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@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.BeatmapSet;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Catch;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Bindables;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneLeaderboardModSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LeaderboardModSelector),
};
public TestSceneLeaderboardModSelector()
{
LeaderboardModSelector modSelector;
FillFlowContainer selectedMods;
Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
Add(selectedMods = new FillFlowContainer
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
});
Add(modSelector = new LeaderboardModSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Ruleset = { BindTarget = ruleset }
});
modSelector.SelectedMods.BindValueChanged(mods =>
{
selectedMods.Clear();
foreach (var mod in mods.NewValue)
selectedMods.Add(new SpriteText
{
Text = mod.Acronym,
});
});
AddStep("osu mods", () => ruleset.Value = new OsuRuleset().RulesetInfo);
AddStep("mania mods", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("taiko mods", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("catch mods", () => ruleset.Value = new CatchRuleset().RulesetInfo);
AddStep("Deselect all", () => modSelector.DeselectAll());
}
}
}

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@ -0,0 +1,136 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Game.Rulesets;
using osuTK;
using osu.Game.Rulesets.UI;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Overlays.BeatmapSet
{
public class LeaderboardModSelector : Container
{
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private readonly FillFlowContainer<ModButton> modsContainer;
public LeaderboardModSelector()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Child = modsContainer = new FillFlowContainer<ModButton>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Full,
Spacing = new Vector2(4),
};
Ruleset.BindValueChanged(onRulesetChanged);
}
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> ruleset)
{
SelectedMods.Value = new List<Mod>();
modsContainer.Clear();
if (ruleset.NewValue == null)
return;
modsContainer.Add(new ModButton(new NoMod()));
foreach (var mod in ruleset.NewValue.CreateInstance().GetAllMods())
if (mod.Ranked)
modsContainer.Add(new ModButton(mod));
foreach (var mod in modsContainer)
mod.OnSelectionChanged += selectionChanged;
}
private void selectionChanged(Mod mod, bool selected)
{
var mods = SelectedMods.Value.ToList();
if (selected)
mods.Add(mod);
else
mods.Remove(mod);
SelectedMods.Value = mods;
}
public void DeselectAll() => modsContainer.ForEach(mod => mod.Selected.Value = false);
private class ModButton : ModIcon
{
private const float mod_scale = 0.4f;
private const int duration = 200;
public readonly BindableBool Selected = new BindableBool();
public Action<Mod, bool> OnSelectionChanged;
public ModButton(Mod mod)
: base(mod)
{
Scale = new Vector2(mod_scale);
Add(new HoverClickSounds());
Selected.BindValueChanged(selected =>
{
updateState();
OnSelectionChanged?.Invoke(mod, selected.NewValue);
}, true);
}
protected override bool OnClick(ClickEvent e)
{
Selected.Value = !Selected.Value;
return base.OnClick(e);
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
private void updateState()
{
this.FadeColour(IsHovered || Selected.Value ? Color4.White : Color4.Gray, duration, Easing.OutQuint);
}
}
private class NoMod : Mod
{
public override string Name => "NoMod";
public override string Acronym => "NM";
public override double ScoreMultiplier => 1;
public override IconUsage Icon => FontAwesome.Solid.Ban;
public override ModType Type => ModType.Custom;
}
}
}

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@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Mods
}
}
foregroundIcon.Highlighted = Selected;
foregroundIcon.Highlighted.Value = Selected;
SelectionChanged?.Invoke(SelectedMod);
return true;

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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
Conversion,
Automation,
Fun,
System
System,
Custom
}
}

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@ -11,11 +11,14 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osuTK;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.UI
{
public class ModIcon : Container, IHasTooltip
{
public readonly BindableBool Highlighted = new BindableBool();
private readonly SpriteIcon modIcon;
private readonly SpriteIcon background;
@ -96,27 +99,19 @@ namespace osu.Game.Rulesets.UI
backgroundColour = colours.Pink;
highlightedColour = colours.PinkLight;
break;
}
applyStyle();
}
private bool highlighted;
public bool Highlighted
{
get => highlighted;
set
{
highlighted = value;
applyStyle();
case ModType.Custom:
backgroundColour = colours.Gray6;
highlightedColour = colours.Gray7;
modIcon.Colour = colours.Yellow;
break;
}
}
private void applyStyle()
protected override void LoadComplete()
{
background.Colour = highlighted ? highlightedColour : backgroundColour;
base.LoadComplete();
Highlighted.BindValueChanged(highlighted => background.Colour = highlighted.NewValue ? highlightedColour : backgroundColour, true);
}
}
}