diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs
index fd576e9b9f..99dce82ec2 100644
--- a/osu.Game/Rulesets/Judgements/Judgement.cs
+++ b/osu.Game/Rulesets/Judgements/Judgement.cs
@@ -100,10 +100,10 @@ namespace osu.Game.Rulesets.Judgements
return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Miss:
- return -DEFAULT_MAX_HEALTH_INCREASE;
+ return -DEFAULT_MAX_HEALTH_INCREASE * 2;
case HitResult.Meh:
- return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
+ return DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.Ok:
return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs
index dfeb6b4788..e7bb6d79f8 100644
--- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs
@@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Scoring
///
/// The minimum health target at an HP drain rate of 0.
///
- private const double min_health_target = 0.95;
+ private const double min_health_target = 0.99;
///
/// The minimum health target at an HP drain rate of 5.
///
- private const double mid_health_target = 0.70;
+ private const double mid_health_target = 0.9;
///
/// The minimum health target at an HP drain rate of 10.
///
- private const double max_health_target = 0.30;
+ private const double max_health_target = 0.4;
private IBeatmap beatmap;