diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index fd576e9b9f..99dce82ec2 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -100,10 +100,10 @@ namespace osu.Game.Rulesets.Judgements return -DEFAULT_MAX_HEALTH_INCREASE; case HitResult.Miss: - return -DEFAULT_MAX_HEALTH_INCREASE; + return -DEFAULT_MAX_HEALTH_INCREASE * 2; case HitResult.Meh: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; + return DEFAULT_MAX_HEALTH_INCREASE * 0.05; case HitResult.Ok: return DEFAULT_MAX_HEALTH_INCREASE * 0.5; diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index dfeb6b4788..e7bb6d79f8 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Scoring /// /// The minimum health target at an HP drain rate of 0. /// - private const double min_health_target = 0.95; + private const double min_health_target = 0.99; /// /// The minimum health target at an HP drain rate of 5. /// - private const double mid_health_target = 0.70; + private const double mid_health_target = 0.9; /// /// The minimum health target at an HP drain rate of 10. /// - private const double max_health_target = 0.30; + private const double max_health_target = 0.4; private IBeatmap beatmap;