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Fix correct beatmap not being set if running test alone
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a77de24746
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@ -88,13 +88,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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beforeLoadAction?.Invoke();
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beforeLoadAction?.Invoke();
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prepareBeatmap();
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LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
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}
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private void prepareBeatmap()
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(Beatmap.Value.Track);
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mod.ApplyToTrack(Beatmap.Value.Track);
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LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
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}
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}
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[Test]
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[Test]
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@ -176,7 +181,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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SlowLoadPlayer slowPlayer = null;
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SlowLoadPlayer slowPlayer = null;
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AddStep("load slow dummy beatmap", () => LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))));
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AddStep("load slow dummy beatmap", () =>
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{
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prepareBeatmap();
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LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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});
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AddUntilStep("wait for slow player to be instantiated", () => slowPlayer != null);
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AddUntilStep("wait for slow player to be instantiated", () => slowPlayer != null);
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AddStep("schedule slow load", () => Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000));
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AddStep("schedule slow load", () => Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000));
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