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Merge branch 'master' into fix-mania-editor

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Bartłomiej Dach 2021-08-26 21:00:20 +02:00 committed by GitHub
commit 875ef3e68f
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4 changed files with 45 additions and 16 deletions

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@ -4,6 +4,7 @@
#nullable enable #nullable enable
using System; using System;
using System.Diagnostics;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Performance; using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -20,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{ {
Start = start; Start = start;
LifetimeStart = Start.StartTime; LifetimeStart = Start.StartTime;
bindEvents();
} }
private OsuHitObject? end; private OsuHitObject? end;
@ -41,31 +40,39 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
} }
} }
private bool wasBound;
private void bindEvents() private void bindEvents()
{ {
UnbindEvents(); UnbindEvents();
if (End == null)
return;
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects. // Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
Start.DefaultsApplied += onDefaultsApplied; Start.DefaultsApplied += onDefaultsApplied;
Start.PositionBindable.ValueChanged += onPositionChanged; Start.PositionBindable.ValueChanged += onPositionChanged;
if (End != null) End.DefaultsApplied += onDefaultsApplied;
{ End.PositionBindable.ValueChanged += onPositionChanged;
End.DefaultsApplied += onDefaultsApplied;
End.PositionBindable.ValueChanged += onPositionChanged; wasBound = true;
}
} }
public void UnbindEvents() public void UnbindEvents()
{ {
if (!wasBound)
return;
Debug.Assert(End != null);
Start.DefaultsApplied -= onDefaultsApplied; Start.DefaultsApplied -= onDefaultsApplied;
Start.PositionBindable.ValueChanged -= onPositionChanged; Start.PositionBindable.ValueChanged -= onPositionChanged;
if (End != null) End.DefaultsApplied -= onDefaultsApplied;
{ End.PositionBindable.ValueChanged -= onPositionChanged;
End.DefaultsApplied -= onDefaultsApplied;
End.PositionBindable.ValueChanged -= onPositionChanged; wasBound = false;
}
} }
private void onDefaultsApplied(HitObject obj) => refreshLifetimes(); private void onDefaultsApplied(HitObject obj) => refreshLifetimes();

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@ -42,9 +42,24 @@ namespace osu.Game.Input.Handlers
if (!(state is RulesetInputManagerInputState<T> inputState)) if (!(state is RulesetInputManagerInputState<T> inputState))
throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}"); throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>(); T[] released = Array.Empty<T>();
var released = lastPressed.Except(PressedActions).ToArray(); T[] pressed = Array.Empty<T>();
var pressed = PressedActions.Except(lastPressed).ToArray();
var lastPressed = inputState.LastReplayState?.PressedActions;
if (lastPressed == null || lastPressed.Count == 0)
{
pressed = PressedActions.ToArray();
}
else if (PressedActions.Count == 0)
{
released = lastPressed.ToArray();
}
else if (!lastPressed.SequenceEqual(PressedActions))
{
released = lastPressed.Except(PressedActions).ToArray();
pressed = PressedActions.Except(lastPressed).ToArray();
}
inputState.LastReplayState = this; inputState.LastReplayState = this;

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@ -1,8 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using osu.Framework.Utils; using osu.Framework.Utils;
namespace osu.Game.Rulesets.Scoring namespace osu.Game.Rulesets.Scoring
@ -171,6 +173,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary> /// </summary>
public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss; public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
/// <summary>
/// An array of all scorable <see cref="HitResult"/>s.
/// </summary>
public static readonly HitResult[] SCORABLE_TYPES = ((HitResult[])Enum.GetValues(typeof(HitResult))).Where(r => r.IsScorable()).ToArray();
/// <summary> /// <summary>
/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range. /// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
/// </summary> /// </summary>

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@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Scoring
score.Accuracy = Accuracy.Value; score.Accuracy = Accuracy.Value;
score.Rank = Rank.Value; score.Rank = Rank.Value;
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.IsScorable())) foreach (var result in HitResultExtensions.SCORABLE_TYPES)
score.Statistics[result] = GetStatistic(result); score.Statistics[result] = GetStatistic(result);
score.HitEvents = hitEvents; score.HitEvents = hitEvents;