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Fix test failures due to automatic break generation kicking in
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@ -4,10 +4,12 @@
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#nullable disable
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#nullable disable
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Editing
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namespace osu.Game.Tests.Visual.Editing
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{
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{
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@ -15,6 +17,8 @@ namespace osu.Game.Tests.Visual.Editing
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{
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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[Test]
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public void TestSelectedObjects()
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public void TestSelectedObjects()
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{
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{
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@ -26,11 +26,13 @@ namespace osu.Game.Tests.Beatmaps
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BeatmapInfo = baseBeatmap.BeatmapInfo;
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BeatmapInfo = baseBeatmap.BeatmapInfo;
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ControlPointInfo = baseBeatmap.ControlPointInfo;
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ControlPointInfo = baseBeatmap.ControlPointInfo;
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Breaks = baseBeatmap.Breaks;
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UnhandledEventLines = baseBeatmap.UnhandledEventLines;
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UnhandledEventLines = baseBeatmap.UnhandledEventLines;
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if (withHitObjects)
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if (withHitObjects)
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{
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HitObjects = baseBeatmap.HitObjects;
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HitObjects = baseBeatmap.HitObjects;
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Breaks = baseBeatmap.Breaks;
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}
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BeatmapInfo.Ruleset = ruleset;
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BeatmapInfo.Ruleset = ruleset;
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BeatmapInfo.Length = 75000;
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BeatmapInfo.Length = 75000;
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