mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 02:17:46 +08:00
Avoid overhead from retrieving MaxCombo
inside loop from realm
This commit is contained in:
parent
0916ae1671
commit
87520ae400
@ -14,6 +14,9 @@ namespace osu.Game.Database
|
|||||||
{
|
{
|
||||||
public static long GetNewStandardised(ScoreInfo score)
|
public static long GetNewStandardised(ScoreInfo score)
|
||||||
{
|
{
|
||||||
|
// Avoid retrieving from realm inside loops.
|
||||||
|
int maxCombo = score.MaxCombo;
|
||||||
|
|
||||||
var ruleset = score.Ruleset.CreateInstance();
|
var ruleset = score.Ruleset.CreateInstance();
|
||||||
var processor = ruleset.CreateScoreProcessor();
|
var processor = ruleset.CreateScoreProcessor();
|
||||||
|
|
||||||
@ -61,7 +64,7 @@ namespace osu.Game.Database
|
|||||||
if (result == HitResult.Miss || result == HitResult.LargeTickMiss)
|
if (result == HitResult.Miss || result == HitResult.LargeTickMiss)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (processor.Combo.Value == score.MaxCombo)
|
if (processor.Combo.Value == maxCombo)
|
||||||
{
|
{
|
||||||
if (misses.Count > 0)
|
if (misses.Count > 0)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user