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Avoid overhead from retrieving MaxCombo inside loop from realm

This commit is contained in:
Dean Herbert 2023-06-13 02:05:00 +09:00
parent 0916ae1671
commit 87520ae400

View File

@ -14,6 +14,9 @@ namespace osu.Game.Database
{
public static long GetNewStandardised(ScoreInfo score)
{
// Avoid retrieving from realm inside loops.
int maxCombo = score.MaxCombo;
var ruleset = score.Ruleset.CreateInstance();
var processor = ruleset.CreateScoreProcessor();
@ -61,7 +64,7 @@ namespace osu.Game.Database
if (result == HitResult.Miss || result == HitResult.LargeTickMiss)
continue;
if (processor.Combo.Value == score.MaxCombo)
if (processor.Combo.Value == maxCombo)
{
if (misses.Count > 0)
{