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Merge remote-tracking branch 'refs/remotes/ppy/master' into kudosu-info
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commit
87379a42c8
@ -124,14 +124,12 @@ namespace osu.Game.Overlays.Profile.Sections
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private class ChevronIcon : SpriteIcon
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private class ChevronIcon : SpriteIcon
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{
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{
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private const int bottom_margin = 2;
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private const int icon_size = 8;
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private const int icon_size = 8;
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public ChevronIcon()
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public ChevronIcon()
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{
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{
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Margin = new MarginPadding { Bottom = bottom_margin };
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Size = new Vector2(icon_size);
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Size = new Vector2(icon_size);
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Icon = FontAwesome.Solid.ChevronDown;
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Icon = FontAwesome.Solid.ChevronDown;
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}
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}
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@ -65,16 +65,15 @@ namespace osu.Game.Overlays.Volume
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(20),
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}
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}
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});
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});
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Current.ValueChanged += muted =>
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Current.BindValueChanged(muted =>
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{
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{
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icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeMute : FontAwesome.Solid.VolumeUp;
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icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeMute : FontAwesome.Solid.VolumeUp;
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};
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icon.Size = new Vector2(muted.NewValue ? 18 : 20);
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icon.Margin = new MarginPadding { Right = muted.NewValue ? 2 : 0 };
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Current.TriggerChange();
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}, true);
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}
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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@ -138,7 +138,7 @@ namespace osu.Game.Screens.Menu
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private RulesetFlow rulesets;
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private RulesetFlow rulesets;
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private Container rulesetsScale;
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private Container rulesetsScale;
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private Drawable logoContainerSecondary;
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private Container logoContainerSecondary;
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private Drawable lazerLogo;
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private Drawable lazerLogo;
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private GlitchingTriangles triangles;
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private GlitchingTriangles triangles;
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@ -158,7 +158,7 @@ namespace osu.Game.Screens.Menu
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{
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{
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this.game = game;
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this.game = game;
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InternalChildren = new[]
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InternalChildren = new Drawable[]
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{
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{
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triangles = new GlitchingTriangles
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triangles = new GlitchingTriangles
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{
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{
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@ -277,7 +277,7 @@ namespace osu.Game.Screens.Menu
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{
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{
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lazerLogo.FadeOut().OnComplete(_ =>
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lazerLogo.FadeOut().OnComplete(_ =>
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{
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{
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lazerLogo.Expire();
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logoContainerSecondary.Remove(lazerLogo);
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lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
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lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
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logo.FadeIn();
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logo.FadeIn();
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