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Merge branch 'master' into back-button-priority

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Dean Herbert 2019-07-28 12:50:18 +09:00 committed by GitHub
commit 872822035a
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19 changed files with 229 additions and 91 deletions

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@ -63,6 +63,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.723.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.726.2" />
</ItemGroup>
</Project>

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
@ -75,22 +76,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected SliderBody()
{
InternalChild = path = new SliderPath();
RecyclePath();
}
/// <summary>
/// Initialises a new <see cref="SliderPath"/>, releasing all resources retained by the old one.
/// </summary>
public void RecyclePath()
public virtual void RecyclePath()
{
InternalChild = path = new SliderPath
{
Position = path.Position,
PathRadius = path.PathRadius,
AccentColour = path.AccentColour,
BorderColour = path.BorderColour,
BorderSize = path.BorderSize,
Vertices = path.Vertices
Position = path?.Position ?? Vector2.Zero,
PathRadius = path?.PathRadius ?? 10,
AccentColour = path?.AccentColour ?? Color4.White,
BorderColour = path?.BorderColour ?? Color4.White,
BorderSize = path?.BorderSize ?? DEFAULT_BORDER_SIZE,
Vertices = path?.Vertices ?? Array.Empty<Vector2>()
};
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -78,9 +79,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// The body is sized to the full path size to avoid excessive autosize computations
// Force the body to be the final path size to avoid excessive autosize computations
Path.AutoSizeAxes = Axes.Both;
Size = Path.Size;
updatePathSize();
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
@ -93,6 +97,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
setRange(lastSnakedStart, lastSnakedEnd);
}
public override void RecyclePath()
{
base.RecyclePath();
updatePathSize();
}
private void updatePathSize()
{
// Force the path to its final size to avoid excessive framebuffer resizes
Path.AutoSizeAxes = Axes.None;
Path.Size = Size;
}
private void setRange(double p0, double p1)
{
if (p0 > p1)

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@ -47,8 +47,8 @@ namespace osu.Game.Tournament.Screens.MapPool
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
{
Y = 100,
Spacing = new Vector2(10, 20),
Padding = new MarginPadding(50),
Spacing = new Vector2(10, 10),
Padding = new MarginPadding(25),
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.Both,
},
@ -218,7 +218,7 @@ namespace osu.Game.Tournament.Screens.MapPool
{
mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
{
Spacing = new Vector2(10, 20),
Spacing = new Vector2(10, 5),
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y

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@ -386,7 +386,7 @@ namespace osu.Game.Beatmaps
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
};
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap}", e); };
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); };
// intentionally blocking to limit web request concurrency
req.Perform(api);

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@ -76,7 +76,12 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 }
Child = path = new SmoothPath
{
AutoSizeAxes = Axes.None,
RelativeSizeAxes = Axes.Both,
PathRadius = 1
}
});
}

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@ -64,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) },
text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) },
icon = new SpriteIcon
{
Size = new Vector2(14),
@ -84,7 +84,11 @@ namespace osu.Game.Graphics.UserInterface
}
};
Current.ValueChanged += selected => { icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle; };
Current.ValueChanged += selected =>
{
icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
};
}
[BackgroundDependencyLoader]

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@ -597,7 +597,7 @@ namespace osu.Game
{
int recentLogCount = 0;
const double debounce = 5000;
const double debounce = 60000;
Logger.NewEntry += entry =>
{

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@ -16,6 +16,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Chat.Tabs
{
@ -138,6 +139,19 @@ namespace osu.Game.Overlays.Chat.Tabs
updateState();
}
protected override bool OnMouseUp(MouseUpEvent e)
{
switch (e.Button)
{
case MouseButton.Middle:
CloseButton.Click();
return true;
default:
return false;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -147,12 +147,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (State.Value == newState && !force)
return;
// apply any custom state overrides
ApplyCustomUpdateState?.Invoke(this, newState);
if (newState == ArmedState.Hit)
PlaySamples();
if (UseTransformStateManagement)
{
double transformTime = HitObject.StartTime - InitialLifetimeOffset;
@ -177,6 +171,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
state.Value = newState;
UpdateState(newState);
// apply any custom state overrides
ApplyCustomUpdateState?.Invoke(this, newState);
if (newState == ArmedState.Hit)
PlaySamples();
}
/// <summary>

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@ -19,11 +19,11 @@ namespace osu.Game.Screens.Play
private const float remaining_time_container_max_size = 0.3f;
private const int vertical_margin = 25;
private List<BreakPeriod> breaks;
private readonly Container fadeContainer;
public List<BreakPeriod> Breaks
private IReadOnlyList<BreakPeriod> breaks;
public IReadOnlyList<BreakPeriod> Breaks
{
get => breaks;
set

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@ -26,6 +26,9 @@ namespace osu.Game.Screens.Select
{
public class BeatmapCarousel : OsuScrollContainer
{
private const float bleed_top = FilterControl.HEIGHT;
private const float bleed_bottom = Footer.HEIGHT;
/// <summary>
/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
/// </summary>
@ -81,7 +84,8 @@ namespace osu.Game.Screens.Select
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
Schedule(() =>
// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
SchedulerAfterChildren.Add(() =>
{
BeatmapSetsChanged?.Invoke();
BeatmapSetsLoaded = true;
@ -129,9 +133,7 @@ namespace osu.Game.Screens.Select
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
}
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{
Schedule(() =>
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
@ -141,7 +143,6 @@ namespace osu.Game.Screens.Select
root.RemoveChild(existingSet);
itemsCache.Invalidate();
});
}
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
@ -338,6 +339,25 @@ namespace osu.Game.Screens.Select
public bool AllowSelection = true;
/// <summary>
/// Half the height of the visible content.
/// <remarks>
/// This is different from the height of <see cref="ScrollContainer{T}.displayableContent"/>, since
/// the beatmap carousel bleeds into the <see cref="FilterControl"/> and the <see cref="Footer"/>
/// </remarks>
/// </summary>
private float visibleHalfHeight => (DrawHeight + bleed_bottom + bleed_top) / 2;
/// <summary>
/// The position of the lower visible bound with respect to the current scroll position.
/// </summary>
private float visibleBottomBound => Current + DrawHeight + bleed_bottom;
/// <summary>
/// The position of the upper visible bound with respect to the current scroll position.
/// </summary>
private float visibleUpperBound => Current - bleed_top;
public void FlushPendingFilterOperations()
{
if (PendingFilter?.Completed == false)
@ -414,6 +434,8 @@ namespace osu.Game.Screens.Select
return true;
}
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos);
protected override void Update()
{
base.Update();
@ -424,17 +446,15 @@ namespace osu.Game.Screens.Select
if (!scrollPositionCache.IsValid)
updateScrollPosition();
float drawHeight = DrawHeight;
// Remove all items that should no longer be on-screen
scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent);
// Find index range of all items that should be on-screen
Trace.Assert(Items.Count == yPositions.Count);
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
int firstIndex = yPositions.BinarySearch(visibleUpperBound - DrawableCarouselItem.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
int lastIndex = yPositions.BinarySearch(visibleBottomBound);
if (lastIndex < 0) lastIndex = ~lastIndex;
int notVisibleCount = 0;
@ -486,9 +506,8 @@ namespace osu.Game.Screens.Select
// Update externally controlled state of currently visible items
// (e.g. x-offset and opacity).
float halfHeight = drawHeight / 2;
foreach (DrawableCarouselItem p in scrollableContent.Children)
updateItem(p, halfHeight);
updateItem(p);
}
protected override void Dispose(bool isDisposing)
@ -542,7 +561,7 @@ namespace osu.Game.Screens.Select
yPositions.Clear();
float currentY = DrawHeight / 2;
float currentY = visibleHalfHeight;
DrawableCarouselBeatmapSet lastSet = null;
scrollTarget = null;
@ -575,7 +594,6 @@ namespace osu.Game.Screens.Select
float? setY = null;
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
// ReSharper disable once PossibleNullReferenceException (resharper broken?)
setY = lastSet.Y + lastSet.DrawHeight + 5;
if (d.IsLoaded)
@ -596,7 +614,7 @@ namespace osu.Game.Screens.Select
currentY += d.DrawHeight + 5;
}
currentY += DrawHeight / 2;
currentY += visibleHalfHeight;
scrollableContent.Height = currentY;
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
@ -637,18 +655,15 @@ namespace osu.Game.Screens.Select
/// the current scroll position.
/// </summary>
/// <param name="p">The item to be updated.</param>
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updateItem(DrawableCarouselItem p, float halfHeight)
private void updateItem(DrawableCarouselItem p)
{
var height = p.IsPresent ? p.DrawHeight : 0;
float itemDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - itemDrawY / halfHeight);
float itemDrawY = p.Position.Y - visibleUpperBound + p.DrawHeight / 2;
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a item gets selected, we
// may want to smoothly transform it leftwards.)
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
p.OriginPosition = new Vector2(-offsetX(dist, visibleHalfHeight), 0);
// We are applying a multiplicative alpha (which is internally done by nesting an
// additional container and setting that container's alpha) such that we can

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@ -25,22 +25,6 @@ namespace osu.Game.Screens.Select
private Bindable<BeatmapDetailTab> selectedTab;
private void invokeOnFilter()
{
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
}
[BackgroundDependencyLoader]
private void load(OsuColour colour, OsuConfigManager config)
{
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
tabs.Current.BindTo(selectedTab);
tabs.Current.TriggerChange();
}
public BeatmapDetailAreaTabControl()
{
Height = HEIGHT;
@ -66,12 +50,31 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Text = @"Mods",
Alpha = 0,
},
};
tabs.Current.ValueChanged += _ => invokeOnFilter();
modsCheckbox.Current.ValueChanged += _ => invokeOnFilter();
}
[BackgroundDependencyLoader]
private void load(OsuColour colour, OsuConfigManager config)
{
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
tabs.Current.BindTo(selectedTab);
tabs.Current.TriggerChange();
}
private void invokeOnFilter()
{
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint);
}
}
public enum BeatmapDetailTab

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@ -14,7 +14,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select.Filter;
using Container = osu.Framework.Graphics.Containers.Container;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets;
@ -22,6 +21,8 @@ namespace osu.Game.Screens.Select
{
public class FilterControl : Container
{
public const float HEIGHT = 100;
public Action<FilterCriteria> FilterChanged;
private readonly OsuTabControl<SortMode> sortTabs;
@ -187,11 +188,5 @@ namespace osu.Game.Screens.Select
}
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnMouseMove(MouseMoveEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
}
}

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@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Bottom = Footer.HEIGHT,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
@ -147,7 +147,15 @@ namespace osu.Game.Screens.Select
Width = 0.5f,
Children = new Drawable[]
{
Carousel = new BeatmapCarousel
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Top = FilterControl.HEIGHT,
Bottom = Footer.HEIGHT
},
Child = Carousel = new BeatmapCarousel
{
Masking = false,
RelativeSizeAxes = Axes.Both,
@ -157,10 +165,11 @@ namespace osu.Game.Screens.Select
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
},
FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = 100,
Height = FilterControl.HEIGHT,
FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 },
Exit = () =>

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@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.723.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.726.2" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.723.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.723.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.726.2" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.726.2" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -1,15 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using Foundation;
using osu.Framework.iOS;
using osu.Game;
using UIKit;
namespace osu.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuGameIOS();
private OsuGameIOS game;
protected override Framework.Game CreateGame() => game = new OsuGameIOS();
public override bool OpenUrl(UIApplication application, NSUrl url, string sourceApplication, NSObject annotation)
{
Task.Run(() => game.Import(url.Path));
return true;
}
}
}

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@ -40,5 +40,70 @@
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeConformsTo</key>
<array>
<string></string>
</array>
<key>UTTypeIdentifier</key>
<string>sh.ppy.osu.items</string>
<key>UTTypeTagSpecification</key>
<dict/>
</dict>
<dict>
<key>UTTypeConformsTo</key>
<array>
<string>sh.ppy.osu.items</string>
</array>
<key>UTTypeIdentifier</key>
<string>sh.ppy.osu.osr</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<string>osr</string>
</dict>
</dict>
<dict>
<key>UTTypeConformsTo</key>
<array>
<string>sh.ppy.osu.items</string>
</array>
<key>UTTypeIdentifier</key>
<string>sh.ppy.osu.osk</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<string>osk</string>
</dict>
</dict>
<dict>
<key>UTTypeConformsTo</key>
<array>
<string>sh.ppy.osu.items</string>
</array>
<key>UTTypeIdentifier</key>
<string>sh.ppy.osu.osz</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<string>osz</string>
</dict>
</dict>
</array>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>LSHandlerRank</key>
<string>Owner</string>
<key>CFBundleTypeName</key>
<string>Supported osu! files</string>
<key>LSItemContentTypes</key>
<array>
<string>sh.ppy.osu.items</string>
</array>
</dict>
</array>
</dict>
</plist>