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Clean up comment
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@ -69,8 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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// With classic slider behaviour, heads are considered fully hit if in the largest hit window.
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// With classic slider behaviour, heads are considered fully hit if in the largest hit window.
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// We can't award a full Great because the true Great judgement is awarded on the Slider itself,
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// We can't award a full Great because the true Great judgement is awarded on the Slider itself,
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// reduced based on number of ticks hit.
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// reduced based on number of ticks hit,
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//
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// so we use the most suitable LargeTick judgement here instead.
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// so we use the most suitable LargeTick judgement here instead.
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return base.ResultFor(timeOffset).IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss;
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return base.ResultFor(timeOffset).IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss;
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}
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}
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