mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:43:20 +08:00
Adjust variables and test length to avoid random failures
This commit is contained in:
parent
73bc71f8b2
commit
86e9d97b6a
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
},
|
},
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
skip = new SkipOverlay(5000)
|
skip = new SkipOverlay(6000)
|
||||||
{
|
{
|
||||||
RequestSeek = _ => requestCount++
|
RequestSeek = _ => requestCount++
|
||||||
}
|
}
|
||||||
@ -42,11 +42,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestFadeOnIdle()
|
public void TestFadeOnIdle()
|
||||||
{
|
{
|
||||||
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
|
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||||
|
|
||||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||||
AddUntilStep("visible again", () => skip.Children.First().Alpha > 0);
|
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
|
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
Loading…
Reference in New Issue
Block a user