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Fix skin fallbacks test
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@ -42,6 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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{
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CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
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CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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}
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