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mirror of https://github.com/ppy/osu.git synced 2025-01-15 15:53:21 +08:00

Apply CI fixes

This commit is contained in:
Dean Herbert 2017-09-12 18:26:56 +09:00 committed by smoogipooo
parent b21c080121
commit 86de4fa2e2
8 changed files with 1 additions and 13 deletions

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;

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@ -13,7 +13,6 @@ using osu.Game.Rulesets.Objects.Drawables;
using System; using System;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI

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@ -3,8 +3,6 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {

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@ -6,8 +6,6 @@ using OpenTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;

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@ -4,7 +4,6 @@
using System.ComponentModel; using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
using System.Linq; using System.Linq;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -32,9 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
UpdatePreemptState(); UpdatePreemptState();
var judgement = Judgements.FirstOrDefault(); using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
var offset = judgement != null ? judgement.TimeOffset : 0;
using (BeginDelayedSequence(TIME_PREEMPT + offset, true))
UpdateCurrentState(state); UpdateCurrentState(state);
} }
} }

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@ -4,7 +4,6 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;

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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;