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Re-implement store transferral in BeatmapManager
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0edd509397
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@ -218,7 +218,7 @@ namespace osu.Game.Beatmaps
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removeWorkingCache(info);
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}
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private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
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private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
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/// <summary>
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/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
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@ -246,16 +246,19 @@ namespace osu.Game.Beatmaps
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
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if (working != null)
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return working;
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if (working == null)
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{
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beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
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workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store,
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new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager));
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}
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ITrackStore trackStore = workingCache.FirstOrDefault(b => b.BeatmapInfo.AudioEquals(beatmapInfo))?.TrackStore;
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TextureStore textureStore = workingCache.FirstOrDefault(b => b.BeatmapInfo.BackgroundEquals(beatmapInfo))?.TextureStore;
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textureStore ??= new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
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trackStore ??= audioManager.GetTrackStore(Files.Store);
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workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager));
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// previous?.TransferTo(working);
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return working;
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}
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}
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@ -19,13 +19,18 @@ namespace osu.Game.Beatmaps
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{
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protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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{
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public readonly TextureStore TextureStore;
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public readonly ITrackStore TrackStore;
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private readonly IResourceStore<byte[]> store;
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
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: base(beatmapInfo, audioManager)
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{
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this.store = store;
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this.textureStore = textureStore;
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TextureStore = textureStore;
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TrackStore = trackStore;
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}
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protected override IBeatmap GetBeatmap()
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@ -44,10 +49,6 @@ namespace osu.Game.Beatmaps
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private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
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private TextureStore textureStore;
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private ITrackStore trackStore;
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protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
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protected override Texture GetBackground()
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@ -57,7 +58,7 @@ namespace osu.Game.Beatmaps
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try
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{
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return textureStore.Get(getPathForFile(Metadata.BackgroundFile));
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return TextureStore.Get(getPathForFile(Metadata.BackgroundFile));
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}
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catch (Exception e)
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{
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@ -70,7 +71,7 @@ namespace osu.Game.Beatmaps
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{
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try
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{
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return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile));
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return TrackStore.Get(getPathForFile(Metadata.AudioFile));
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}
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catch (Exception e)
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{
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