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Make TransformDirection more clear.
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commit
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@ -237,7 +237,7 @@ namespace osu.Game.Overlays
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if (beatmapSource.Value == current) return;
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if (beatmapSource.Value == current) return;
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bool audioEquals = current?.BeatmapInfo.AudioEquals(beatmapSource.Value.BeatmapInfo) ?? false;
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bool audioEquals = current?.BeatmapInfo.AudioEquals(beatmapSource.Value.BeatmapInfo) ?? false;
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current = beatmapSource.Value;
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current = beatmapSource.Value;
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updateDisplay(current, audioEquals ? TransformDirection.None : TransformDirection.Left);
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updateDisplay(current, audioEquals ? TransformDirection.None : TransformDirection.Next);
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appendToHistory(current.BeatmapInfo);
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appendToHistory(current.BeatmapInfo);
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}
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}
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@ -298,7 +298,7 @@ namespace osu.Game.Overlays
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current.Track.Start();
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current.Track.Start();
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beatmapSource.Value = current;
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beatmapSource.Value = current;
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});
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});
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updateDisplay(current, isNext ? TransformDirection.Left : TransformDirection.Right);
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updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev);
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}
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}
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private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
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private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
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@ -315,13 +315,13 @@ namespace osu.Game.Overlays
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Add(newBackground);
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Add(newBackground);
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if (direction == TransformDirection.Left)
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if (direction == TransformDirection.Next)
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{
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{
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newBackground.Position = new Vector2(400, 0);
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newBackground.Position = new Vector2(400, 0);
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newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
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newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
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backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
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backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
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}
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}
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else if (direction == TransformDirection.Right)
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else if (direction == TransformDirection.Prev)
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{
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{
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newBackground.Position = new Vector2(-400, 0);
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newBackground.Position = new Vector2(-400, 0);
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newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
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newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
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@ -354,7 +354,7 @@ namespace osu.Game.Overlays
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protected override void PopOut() => FadeOut(100);
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protected override void PopOut() => FadeOut(100);
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private enum TransformDirection { None, Left, Right }
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private enum TransformDirection { None, Next, Prev }
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private class MusicControllerBackground : BufferedContainer
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private class MusicControllerBackground : BufferedContainer
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{
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{
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