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Start exploding animation earlier (don't wait for flash) (#5453)

Start exploding animation earlier (don't wait for flash)

Co-authored-by: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com>
This commit is contained in:
Dean Herbert 2019-07-29 18:46:41 +09:00 committed by GitHub
commit 86a4ebe7d7
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@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
.FadeOut(100);
explode.FadeIn(flash_in);
explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
using (BeginDelayedSequence(flash_in, true))
{
@ -178,7 +179,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
number.FadeOut();
this.FadeOut(800);
explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
}
Expire();