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Fix sliderbar not working correctly with TransferValueOnCommit = true
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parent
7bb4a06122
commit
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@ -8,7 +8,6 @@ using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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@ -33,38 +32,7 @@ namespace osu.Game.Graphics.UserInterface
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private readonly Box leftBox;
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private readonly Box leftBox;
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private readonly Box rightBox;
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private readonly Box rightBox;
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public virtual string TooltipText
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public virtual string TooltipText { get; private set; }
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{
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get
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{
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var bindableDouble = CurrentNumber as BindableNumber<double>;
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var bindableFloat = CurrentNumber as BindableNumber<float>;
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var floatValue = bindableDouble?.Value ?? bindableFloat?.Value;
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var floatPrecision = bindableDouble?.Precision ?? bindableFloat?.Precision;
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if (floatValue != null)
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{
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var floatMinValue = bindableDouble?.MinValue ?? bindableFloat.MinValue;
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var floatMaxValue = bindableDouble?.MaxValue ?? bindableFloat.MaxValue;
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if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
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return floatValue.Value.ToString("P0");
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var decimalPrecision = normalise((decimal)floatPrecision, max_decimal_digits);
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// Find the number of significant digits (we could have less than 5 after normalize())
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var significantDigits = findPrecision(decimalPrecision);
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return floatValue.Value.ToString($"N{significantDigits}");
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}
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var bindableInt = CurrentNumber as BindableNumber<int>;
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if (bindableInt != null)
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return bindableInt.Value.ToString("N0");
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return Current.Value.ToString(CultureInfo.InvariantCulture);
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}
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}
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private Color4 accentColour;
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private Color4 accentColour;
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public Color4 AccentColour
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public Color4 AccentColour
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@ -136,21 +104,34 @@ namespace osu.Game.Graphics.UserInterface
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base.OnHoverLost(e);
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base.OnHoverLost(e);
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}
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}
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protected override void OnUserChange()
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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base.OnUserChange();
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Nub.Current.Value = true;
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playSample();
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return base.OnMouseDown(e);
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}
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}
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private void playSample()
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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Nub.Current.Value = false;
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return base.OnMouseUp(e);
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}
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protected override void OnUserChange(T value)
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{
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base.OnUserChange(value);
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playSample(value);
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updateTooltipText(value);
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}
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private void playSample(T value)
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{
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{
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if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
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if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
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return;
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return;
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if (Current.Value.Equals(lastSampleValue))
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if (value.Equals(lastSampleValue))
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return;
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return;
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lastSampleValue = Current.Value;
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lastSampleValue = value;
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lastSampleTime = Clock.CurrentTime;
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lastSampleTime = Clock.CurrentTime;
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sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
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sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
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@ -163,16 +144,28 @@ namespace osu.Game.Graphics.UserInterface
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sample.Play();
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sample.Play();
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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private void updateTooltipText(T value)
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{
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{
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Nub.Current.Value = true;
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if (CurrentNumber.IsInteger)
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return base.OnMouseDown(e);
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TooltipText = ((int)Convert.ChangeType(value, typeof(int))).ToString("N0");
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}
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else
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{
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double floatValue = (double)Convert.ChangeType(value, typeof(double));
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double floatMinValue = (double)Convert.ChangeType(CurrentNumber.MinValue, typeof(double));
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double floatMaxValue = (double)Convert.ChangeType(CurrentNumber.MaxValue, typeof(double));
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protected override bool OnMouseUp(MouseUpEvent e)
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if (floatMaxValue == 1 && floatMinValue >= -1)
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{
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TooltipText = floatValue.ToString("P0");
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Nub.Current.Value = false;
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else
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return base.OnMouseUp(e);
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{
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var decimalPrecision = normalise((decimal)Convert.ChangeType(CurrentNumber.Precision, typeof(decimal)), max_decimal_digits);
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// Find the number of significant digits (we could have less than 5 after normalize())
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var significantDigits = findPrecision(decimalPrecision);
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TooltipText = floatValue.ToString($"N{significantDigits}");
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}
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}
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}
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}
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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@ -62,6 +62,6 @@ namespace osu.Game.Graphics.UserInterface
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fill.Width = value * UsableWidth;
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fill.Width = value * UsableWidth;
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}
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}
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protected override void OnUserChange() => OnSeek?.Invoke(Current);
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protected override void OnUserChange(double value) => OnSeek?.Invoke(Current);
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}
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}
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}
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}
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@ -238,11 +238,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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case Key.Right:
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case Key.Right:
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beatDivisor.Next();
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beatDivisor.Next();
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OnUserChange();
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OnUserChange(Current);
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return true;
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return true;
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case Key.Left:
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case Key.Left:
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beatDivisor.Previous();
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beatDivisor.Previous();
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OnUserChange();
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OnUserChange(Current);
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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@ -279,7 +279,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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var xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
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var xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
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CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
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CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
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OnUserChange();
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OnUserChange(Current);
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}
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}
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private float getMappedPosition(float divisor) => (float)Math.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
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private float getMappedPosition(float divisor) => (float)Math.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
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@ -112,6 +112,6 @@ namespace osu.Game.Screens.Play
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handleBase.X = xFill;
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handleBase.X = xFill;
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}
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}
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protected override void OnUserChange() => OnSeek?.Invoke(Current);
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protected override void OnUserChange(double value) => OnSeek?.Invoke(Current);
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}
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}
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}
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}
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