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Remove e.ShiftPressed
handling for now
Broken on macOS, will be handled differently later on as discussed.
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@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.Edit
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{
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if (distanceSpacingScrollActive)
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{
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distanceSpacing.Value += e.ScrollDelta.Y * (e.ShiftPressed || e.IsPrecise ? 0.01f : 0.1f);
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distanceSpacing.Value += e.ScrollDelta.Y * (e.IsPrecise ? 0.01f : 0.1f);
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return true;
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}
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