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Remove e.ShiftPressed handling for now

Broken on macOS, will be handled differently later on as discussed.
This commit is contained in:
Salman Ahmed 2022-01-26 11:39:31 +03:00
parent 500322ff21
commit 868dcd20f5

View File

@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.Edit
{ {
if (distanceSpacingScrollActive) if (distanceSpacingScrollActive)
{ {
distanceSpacing.Value += e.ScrollDelta.Y * (e.ShiftPressed || e.IsPrecise ? 0.01f : 0.1f); distanceSpacing.Value += e.ScrollDelta.Y * (e.IsPrecise ? 0.01f : 0.1f);
return true; return true;
} }