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Start preparing player earlier when quick retrying

Should help with https://github.com/ppy/osu/issues/9039.
This commit is contained in:
Dean Herbert 2024-10-13 22:29:00 +09:00
parent 9681e3ac46
commit 868a7db9e9
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@ -455,7 +455,19 @@ namespace osu.Game.Screens.Play
MetadataInfo.Loading = true;
content.FadeInFromZero(500, Easing.OutQuint);
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
if (quickRestart)
{
prepareNewPlayer();
content.ScaleTo(1, 650, Easing.OutQuint);
}
else
{
content
.ScaleTo(1, 650, Easing.OutQuint)
.Then()
.Schedule(prepareNewPlayer);
}
using (BeginDelayedSequence(delayBeforeSideDisplays))
{