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Merge branch 'master' into block-failing-on-replays
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commit
865425d35e
@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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@ -18,7 +19,6 @@ namespace osu.Game.Overlays.Music
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public class PlaylistList : CompositeDrawable
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{
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public Action<BeatmapSetInfo> Selected;
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly ItemsScrollContainer items;
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@ -28,7 +28,6 @@ namespace osu.Game.Overlays.Music
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{
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RelativeSizeAxes = Axes.Both,
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Selected = set => Selected?.Invoke(set),
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OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
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};
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}
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@ -45,13 +44,17 @@ namespace osu.Game.Overlays.Music
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private class ItemsScrollContainer : OsuScrollContainer
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{
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public Action<BeatmapSetInfo> Selected;
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly SearchContainer search;
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private readonly FillFlowContainer<PlaylistItem> items;
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private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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private IBindableList<BeatmapSetInfo> beatmaps;
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[Resolved]
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private MusicController musicController { get; set; }
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public ItemsScrollContainer()
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{
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Children = new Drawable[]
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@ -73,27 +76,35 @@ namespace osu.Game.Overlays.Music
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
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beatmaps.ItemAdded += addBeatmapSet;
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beatmaps.ItemRemoved += removeBeatmapSet;
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beatmaps = musicController.BeatmapSets.GetBoundCopy();
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beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
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beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet);
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beatmaps.ForEach(addBeatmapSet);
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beatmapBacking.BindTo(beatmap);
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beatmapBacking.ValueChanged += _ => updateSelectedSet();
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}
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private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
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private void addBeatmapSet(BeatmapSetInfo obj)
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{
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items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) });
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});
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if (obj == draggedItem?.BeatmapSetInfo) return;
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private void removeBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
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Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }));
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}
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private void removeBeatmapSet(BeatmapSetInfo obj)
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{
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
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if (itemToRemove != null)
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items.Remove(itemToRemove);
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});
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if (obj == draggedItem?.BeatmapSetInfo) return;
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Schedule(() =>
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{
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
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if (itemToRemove != null)
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items.Remove(itemToRemove);
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});
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}
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private void updateSelectedSet()
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{
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@ -112,6 +123,8 @@ namespace osu.Game.Overlays.Music
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private Vector2 nativeDragPosition;
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private PlaylistItem draggedItem;
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private int? dragDestination;
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protected override bool OnDragStart(DragStartEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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@ -131,10 +144,17 @@ namespace osu.Game.Overlays.Music
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protected override bool OnDragEnd(DragEndEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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var handled = draggedItem != null || base.OnDragEnd(e);
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draggedItem = null;
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return handled;
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if (draggedItem == null)
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return base.OnDragEnd(e);
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if (dragDestination != null)
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musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
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draggedItem = null;
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dragDestination = null;
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return true;
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}
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protected override void Update()
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@ -210,7 +230,7 @@ namespace osu.Game.Overlays.Music
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}
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items.SetLayoutPosition(draggedItem, dstIndex);
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OrderChanged?.Invoke(draggedItem.BeatmapSetInfo, dstIndex);
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dragDestination = dstIndex;
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}
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -22,12 +21,6 @@ namespace osu.Game.Overlays.Music
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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/// <summary>
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/// Invoked when the order of an item in the list has changed.
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/// The second parameter indicates the new index of the item.
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/// </summary>
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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@ -65,7 +58,6 @@ namespace osu.Game.Overlays.Music
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
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Selected = itemSelected,
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OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
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},
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filter = new FilterControl
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{
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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@ -24,7 +25,9 @@ namespace osu.Game.Overlays
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private List<BeatmapSetInfo> beatmapSets;
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public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
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private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
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public bool IsUserPaused { get; private set; }
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@ -46,7 +49,7 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load()
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{
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beatmapSets = beatmaps.GetAllUsableBeatmapSets();
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beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
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beatmaps.ItemAdded += handleBeatmapAdded;
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beatmaps.ItemRemoved += handleBeatmapRemoved;
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}
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@ -140,7 +143,7 @@ namespace osu.Game.Overlays
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{
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queuedDirection = TrackChangeDirection.Prev;
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var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
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var playable = BeatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? BeatmapSets.LastOrDefault();
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if (playable != null)
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{
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@ -165,7 +168,7 @@ namespace osu.Game.Overlays
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if (!instant)
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queuedDirection = TrackChangeDirection.Next;
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var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
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var playable = BeatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? BeatmapSets.FirstOrDefault();
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if (playable != null)
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{
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@ -200,8 +203,8 @@ namespace osu.Game.Overlays
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else
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{
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//figure out the best direction based on order in playlist.
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var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
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var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
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var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
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var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
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direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
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}
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{
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RelativeSizeAxes = Axes.X,
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Y = player_height + 10,
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OrderChanged = musicController.ChangeBeatmapSetPosition
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},
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playerContainer = new Container
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{
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