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@ -250,7 +250,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateAfterChildren();
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// It's important that this is done in UpdateAfterChildren so that the SliderBody has a chance to update its Size and PathOffset on Update.
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// During slider path editing, the PlaySliderBody is scheduled to refresh once in the Update phase.
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// It is crucial to perform the code below in UpdateAfterChildren. This ensures that the SliderBody has the opportunity
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// to update its Size and PathOffset beforehand, ensuring correct placement.
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double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
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Ball.UpdateProgress(completionProgress);
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