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Clarify comment

This commit is contained in:
OliBomby 2024-01-15 12:49:40 +01:00
parent ce643aa68f
commit 86382f4408

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@ -250,7 +250,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();
// It's important that this is done in UpdateAfterChildren so that the SliderBody has a chance to update its Size and PathOffset on Update. // During slider path editing, the PlaySliderBody is scheduled to refresh once in the Update phase.
// It is crucial to perform the code below in UpdateAfterChildren. This ensures that the SliderBody has the opportunity
// to update its Size and PathOffset beforehand, ensuring correct placement.
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1); double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress); Ball.UpdateProgress(completionProgress);