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Merge pull request #15634 from peppy/i-working-beatmap/simple-cases
Update all simple cases of switching to `IWorkingBeatmap`
This commit is contained in:
commit
860546bf63
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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var controlPointInfo = new ControlPointInfo();
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(0, new TimingControlPoint());
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controlPointInfo.Add(0, new TimingControlPoint());
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WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
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IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
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{
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{
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HitObjects = new List<HitObject> { new Fruit() },
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HitObjects = new List<HitObject> { new Fruit() },
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BeatmapInfo = new BeatmapInfo
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BeatmapInfo = new BeatmapInfo
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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var controlPointInfo = new ControlPointInfo();
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(0, new TimingControlPoint());
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controlPointInfo.Add(0, new TimingControlPoint());
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WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
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IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
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{
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{
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HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
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HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
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BeatmapInfo = new BeatmapInfo
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BeatmapInfo = new BeatmapInfo
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Skins
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[Resolved]
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapManager beatmaps { get; set; }
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private WorkingBeatmap beatmap;
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private IWorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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@ -81,11 +81,11 @@ namespace osu.Game.Tests.Visual.Editing
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public class EditorBeatmapContainer : Container
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public class EditorBeatmapContainer : Container
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{
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{
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private readonly WorkingBeatmap working;
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private readonly IWorkingBeatmap working;
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public EditorBeatmap EditorBeatmap { get; private set; }
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public EditorBeatmap EditorBeatmap { get; private set; }
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public EditorBeatmapContainer(WorkingBeatmap working)
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public EditorBeatmapContainer(IWorkingBeatmap working)
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{
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{
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this.working = working;
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this.working = working;
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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing
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[TestFixture]
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[TestFixture]
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public class TestSceneWaveform : OsuTestScene
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public class TestSceneWaveform : OsuTestScene
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{
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{
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private WorkingBeatmap waveformBeatmap;
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private IWorkingBeatmap waveformBeatmap;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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@ -95,8 +95,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void prepareBeatmap()
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private void prepareBeatmap()
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{
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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Beatmap.Value = workingBeatmap;
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(Beatmap.Value.Track);
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mod.ApplyToTrack(Beatmap.Value.Track);
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@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
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public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
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{
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{
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private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
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private readonly WeakList<IWorkingBeatmap> workingWeakReferences = new WeakList<IWorkingBeatmap>();
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private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
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private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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track.Start();
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track.Start();
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}
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}
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private void loadStoryboard(WorkingBeatmap working)
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private void loadStoryboard(IWorkingBeatmap working)
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{
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{
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if (storyboard != null)
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if (storyboard != null)
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storyboardContainer.Remove(storyboard);
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storyboardContainer.Remove(storyboard);
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Menus
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public void TestMusicNavigationActions()
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public void TestMusicNavigationActions()
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{
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{
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int importId = 0;
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int importId = 0;
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Queue<(WorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
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Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
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// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
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// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
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AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
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AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("bind to track change", () =>
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AddStep("bind to track change", () =>
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{
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{
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trackChangeQueue = new Queue<(WorkingBeatmap, TrackChangeDirection)>();
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trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
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Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
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Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
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});
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});
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@ -7,6 +7,7 @@ using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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@ -139,7 +140,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.MatchesOnlineID(getImport()));
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
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}
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}
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@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Navigation
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Player player = null;
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Player player = null;
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ResultsScreen results = null;
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ResultsScreen results = null;
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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IWorkingBeatmap beatmap() => Game.Beatmap.Value;
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PushAndConfirm(() => new TestPlaySongSelect());
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PushAndConfirm(() => new TestPlaySongSelect());
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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{
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Player player = null;
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Player player = null;
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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IWorkingBeatmap beatmap() => Game.Beatmap.Value;
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PushAndConfirm(() => new TestPlaySongSelect());
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PushAndConfirm(() => new TestPlaySongSelect());
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@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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});
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}
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}
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private void showMetadataForBeatmap(Func<WorkingBeatmap> getBeatmap)
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private void showMetadataForBeatmap(Func<IWorkingBeatmap> getBeatmap)
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{
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{
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AddStep("setup display", () =>
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AddStep("setup display", () =>
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{
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{
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@ -17,6 +17,7 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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@ -360,7 +361,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
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}
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}
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[Test]
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[Test]
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@ -392,7 +393,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
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AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
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}
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}
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[Test]
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[Test]
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@ -507,13 +508,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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i.IsFiltered || i.Item.BeatmapInfo.Ruleset.ID == targetRuleset || i.Item.BeatmapInfo.Ruleset.ID == 0);
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i.IsFiltered || i.Item.BeatmapInfo.Ruleset.ID == targetRuleset || i.Item.BeatmapInfo.Ruleset.ID == 0);
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});
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});
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.OnlineID == target.OnlineID);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineID == target.OnlineID);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
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AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
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AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
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AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.OnlineID == target.OnlineID);
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AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true);
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AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.OnlineID == target.OnlineID);
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AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
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}
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}
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[Test]
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[Test]
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@ -544,8 +545,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.OnlineID == target.OnlineID);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineID == target.OnlineID);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
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@ -672,7 +673,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
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AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
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AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID);
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AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
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AddAssert("selection changed once", () => changeCount == 1);
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AddAssert("selection changed once", () => changeCount == 1);
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AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
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AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
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@ -683,8 +684,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("selection changed", () => changeCount > 1);
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AddUntilStep("selection changed", () => changeCount > 1);
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AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.ID == previousSetID);
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AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.OnlineID == previousSetID);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
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AddAssert("selection changed only fired twice", () => changeCount == 2);
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AddAssert("selection changed only fired twice", () => changeCount == 2);
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@ -727,7 +728,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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int previousSetID = 0;
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int previousSetID = 0;
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AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID);
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AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
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AddStep("Click on a difficulty", () =>
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AddStep("Click on a difficulty", () =>
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{
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{
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@ -738,8 +739,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.ID == previousSetID);
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AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.OnlineID == previousSetID);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
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}
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}
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[Test]
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[Test]
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@ -784,7 +785,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.Equals(groupIcon.Items.First().BeatmapInfo));
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AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(groupIcon.Items.First().BeatmapInfo));
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}
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}
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[Test]
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[Test]
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@ -815,7 +816,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
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AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
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AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
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AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
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AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
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}
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}
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@ -847,7 +848,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
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AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
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AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
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AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
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AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
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}
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}
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@ -960,7 +961,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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public new FilterControl FilterControl => base.FilterControl;
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public new FilterControl FilterControl => base.FilterControl;
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|
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
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public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
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public IWorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
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public new BeatmapCarousel Carousel => base.Carousel;
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public new BeatmapCarousel Carousel => base.Carousel;
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public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
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public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
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@ -151,7 +151,7 @@ namespace osu.Game.Beatmaps
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}, token, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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}, token, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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}
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}
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public Task<List<TimedDifficultyAttributes>> GetTimedDifficultyAttributesAsync(WorkingBeatmap beatmap, Ruleset ruleset, Mod[] mods, CancellationToken token = default)
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public Task<List<TimedDifficultyAttributes>> GetTimedDifficultyAttributesAsync(IWorkingBeatmap beatmap, Ruleset ruleset, Mod[] mods, CancellationToken token = default)
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{
|
{
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return Task.Factory.StartNew(() => ruleset.CreateDifficultyCalculator(beatmap).CalculateTimed(mods),
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return Task.Factory.StartNew(() => ruleset.CreateDifficultyCalculator(beatmap).CalculateTimed(mods),
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token,
|
token,
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||||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Beatmaps
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public WorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
|
public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fired when a notification should be presented to the user.
|
/// Fired when a notification should be presented to the user.
|
||||||
|
@ -9,9 +9,9 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
{
|
{
|
||||||
public class BeatmapBackgroundSprite : Sprite
|
public class BeatmapBackgroundSprite : Sprite
|
||||||
{
|
{
|
||||||
private readonly WorkingBeatmap working;
|
private readonly IWorkingBeatmap working;
|
||||||
|
|
||||||
public BeatmapBackgroundSprite(WorkingBeatmap working)
|
public BeatmapBackgroundSprite(IWorkingBeatmap working)
|
||||||
{
|
{
|
||||||
if (working == null)
|
if (working == null)
|
||||||
throw new ArgumentNullException(nameof(working));
|
throw new ArgumentNullException(nameof(working));
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Online.Chat
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
string verb;
|
string verb;
|
||||||
BeatmapInfo beatmapInfo;
|
IBeatmapInfo beatmapInfo;
|
||||||
|
|
||||||
switch (api.Activity.Value)
|
switch (api.Activity.Value)
|
||||||
{
|
{
|
||||||
@ -57,7 +57,7 @@ namespace osu.Game.Online.Chat
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
string beatmapString = beatmapInfo.OnlineID.HasValue ? $"[{api.WebsiteRootUrl}/b/{beatmapInfo.OnlineID} {beatmapInfo}]" : beatmapInfo.ToString();
|
string beatmapString = beatmapInfo.OnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapInfo.OnlineID} {beatmapInfo}]" : beatmapInfo.ToString();
|
||||||
|
|
||||||
channelManager.PostMessage($"is {verb} {beatmapString}", true, target);
|
channelManager.PostMessage($"is {verb} {beatmapString}", true, target);
|
||||||
Expire();
|
Expire();
|
||||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Screens.Play
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class BeatmapMetadataDisplay : Container
|
public class BeatmapMetadataDisplay : Container
|
||||||
{
|
{
|
||||||
private readonly WorkingBeatmap beatmap;
|
private readonly IWorkingBeatmap beatmap;
|
||||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||||
private readonly Drawable logoFacade;
|
private readonly Drawable logoFacade;
|
||||||
private LoadingSpinner loading;
|
private LoadingSpinner loading;
|
||||||
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable logoFacade)
|
public BeatmapMetadataDisplay(IWorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable logoFacade)
|
||||||
{
|
{
|
||||||
this.beatmap = beatmap;
|
this.beatmap = beatmap;
|
||||||
this.logoFacade = logoFacade;
|
this.logoFacade = logoFacade;
|
||||||
|
@ -354,7 +354,7 @@ namespace osu.Game.Screens.Play
|
|||||||
private Drawable createUnderlayComponents() =>
|
private Drawable createUnderlayComponents() =>
|
||||||
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
|
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
private Drawable createGameplayComponents(WorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay)
|
private Drawable createGameplayComponents(IWorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay)
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -372,7 +372,7 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
private Drawable createOverlayComponents(WorkingBeatmap working)
|
private Drawable createOverlayComponents(IWorkingBeatmap working)
|
||||||
{
|
{
|
||||||
var container = new Container
|
var container = new Container
|
||||||
{
|
{
|
||||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
internal class BeatmapInfoWedgeBackground : CompositeDrawable
|
internal class BeatmapInfoWedgeBackground : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly WorkingBeatmap beatmap;
|
private readonly IWorkingBeatmap beatmap;
|
||||||
|
|
||||||
public BeatmapInfoWedgeBackground(WorkingBeatmap beatmap)
|
public BeatmapInfoWedgeBackground(IWorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
this.beatmap = beatmap;
|
this.beatmap = beatmap;
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
{
|
{
|
||||||
public class SetPanelBackground : BufferedContainer
|
public class SetPanelBackground : BufferedContainer
|
||||||
{
|
{
|
||||||
public SetPanelBackground(WorkingBeatmap working)
|
public SetPanelBackground(IWorkingBeatmap working)
|
||||||
: base(cachedFrameBuffer: true)
|
: base(cachedFrameBuffer: true)
|
||||||
{
|
{
|
||||||
RedrawOnScale = false;
|
RedrawOnScale = false;
|
||||||
|
@ -671,7 +671,7 @@ namespace osu.Game.Screens.Select
|
|||||||
music.TrackChanged -= ensureTrackLooping;
|
music.TrackChanged -= ensureTrackLooping;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
private void ensureTrackLooping(IWorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
||||||
=> beatmap.PrepareTrackForPreviewLooping();
|
=> beatmap.PrepareTrackForPreviewLooping();
|
||||||
|
|
||||||
public override bool OnBackButton()
|
public override bool OnBackButton()
|
||||||
|
@ -89,7 +89,7 @@ namespace osu.Game.Storyboards
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null) =>
|
public DrawableStoryboard CreateDrawable(IWorkingBeatmap working = null) =>
|
||||||
new DrawableStoryboard(this);
|
new DrawableStoryboard(this);
|
||||||
|
|
||||||
public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
|
public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
|
||||||
|
@ -27,11 +27,11 @@ namespace osu.Game.Users
|
|||||||
|
|
||||||
public abstract class InGame : UserActivity
|
public abstract class InGame : UserActivity
|
||||||
{
|
{
|
||||||
public BeatmapInfo BeatmapInfo { get; }
|
public IBeatmapInfo BeatmapInfo { get; }
|
||||||
|
|
||||||
public RulesetInfo Ruleset { get; }
|
public RulesetInfo Ruleset { get; }
|
||||||
|
|
||||||
protected InGame(BeatmapInfo beatmapInfo, RulesetInfo ruleset)
|
protected InGame(IBeatmapInfo beatmapInfo, RulesetInfo ruleset)
|
||||||
{
|
{
|
||||||
BeatmapInfo = beatmapInfo;
|
BeatmapInfo = beatmapInfo;
|
||||||
Ruleset = ruleset;
|
Ruleset = ruleset;
|
||||||
@ -42,7 +42,7 @@ namespace osu.Game.Users
|
|||||||
|
|
||||||
public class InMultiplayerGame : InGame
|
public class InMultiplayerGame : InGame
|
||||||
{
|
{
|
||||||
public InMultiplayerGame(BeatmapInfo beatmapInfo, RulesetInfo ruleset)
|
public InMultiplayerGame(IBeatmapInfo beatmapInfo, RulesetInfo ruleset)
|
||||||
: base(beatmapInfo, ruleset)
|
: base(beatmapInfo, ruleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -52,7 +52,7 @@ namespace osu.Game.Users
|
|||||||
|
|
||||||
public class InPlaylistGame : InGame
|
public class InPlaylistGame : InGame
|
||||||
{
|
{
|
||||||
public InPlaylistGame(BeatmapInfo beatmapInfo, RulesetInfo ruleset)
|
public InPlaylistGame(IBeatmapInfo beatmapInfo, RulesetInfo ruleset)
|
||||||
: base(beatmapInfo, ruleset)
|
: base(beatmapInfo, ruleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -60,7 +60,7 @@ namespace osu.Game.Users
|
|||||||
|
|
||||||
public class InSoloGame : InGame
|
public class InSoloGame : InGame
|
||||||
{
|
{
|
||||||
public InSoloGame(BeatmapInfo beatmapInfo, RulesetInfo ruleset)
|
public InSoloGame(IBeatmapInfo beatmapInfo, RulesetInfo ruleset)
|
||||||
: base(beatmapInfo, ruleset)
|
: base(beatmapInfo, ruleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -68,9 +68,9 @@ namespace osu.Game.Users
|
|||||||
|
|
||||||
public class Editing : UserActivity
|
public class Editing : UserActivity
|
||||||
{
|
{
|
||||||
public BeatmapInfo BeatmapInfo { get; }
|
public IBeatmapInfo BeatmapInfo { get; }
|
||||||
|
|
||||||
public Editing(BeatmapInfo info)
|
public Editing(IBeatmapInfo info)
|
||||||
{
|
{
|
||||||
BeatmapInfo = info;
|
BeatmapInfo = info;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user