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Fix main menu multiplayer icons being back to front
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@ -124,8 +124,8 @@ namespace osu.Game.Screens.Menu
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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{
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{
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new Button(@"timeshift", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onTimeshift, 0, Key.L));
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buttonsPlay.Add(new Button(@"timeshift", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onTimeshift, 0, Key.L));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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