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Merge pull request #26041 from bdach/fix-relax-sliders
Fix relax mod not considering full follow area radius when automatically holding sliders
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commit
85c2484ac0
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (!slider.HeadCircle.IsHit)
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handleHitCircle(slider.HeadCircle);
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requiresHold |= slider.Ball.IsHovered || h.IsHovered;
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requiresHold |= slider.SliderInputManager.IsMouseInFollowArea(true);
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break;
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case DrawableSpinner spinner:
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void Update()
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{
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base.Update();
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updateTracking(isMouseInFollowArea(Tracking));
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updateTracking(IsMouseInFollowArea(Tracking));
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}
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public void PostProcessHeadJudgement(DrawableSliderHead head)
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!head.Judged || !head.Result.IsHit)
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return;
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if (!isMouseInFollowArea(true))
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if (!IsMouseInFollowArea(true))
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return;
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Debug.Assert(screenSpaceMousePosition != null);
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@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// If all ticks were hit so far, enable tracking the full extent.
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// If any ticks were missed, assume tracking would've broken at some point, and should only activate if the cursor is within the slider ball.
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// For the second case, this may be the last chance we have to enable tracking before other objects get judged, otherwise the same would normally happen via Update().
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updateTracking(allTicksInRange || isMouseInFollowArea(false));
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updateTracking(allTicksInRange || IsMouseInFollowArea(false));
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}
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public void TryJudgeNestedObject(DrawableOsuHitObject nestedObject, double timeOffset)
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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// Whether the mouse is currently in the follow area.
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/// </summary>
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/// <param name="expanded">Whether to test against the maximum area of the follow circle.</param>
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private bool isMouseInFollowArea(bool expanded)
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public bool IsMouseInFollowArea(bool expanded)
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{
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if (screenSpaceMousePosition is not Vector2 pos)
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return false;
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