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Rename variable to be more descriptive
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@ -44,7 +44,7 @@ namespace osu.Game.Users.Drawables
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protected override double LoadDelay => 200;
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private readonly bool openOnClick;
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private readonly bool isInteractive;
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private readonly bool showUsernameTooltip;
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private readonly bool showGuestOnNull;
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@ -52,12 +52,12 @@ namespace osu.Game.Users.Drawables
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/// Construct a new UpdateableAvatar.
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/// </summary>
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/// <param name="user">The initial user to display.</param>
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/// <param name="openOnClick">Whether to open the user's profile when clicked.</param>
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/// <param name="showUsernameTooltip">Whether to show the username rather than "view profile" on the tooltip.</param>
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/// <param name="isInteractive">If set to true, hover/click sounds will play and clicking the avatar will open the user's profile.</param>
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/// <param name="showUsernameTooltip">Whether to show the username rather than "view profile" on the tooltip. (note: this only applies if <paramref name="isInteractive"/> is also true)</param>
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/// <param name="showGuestOnNull">Whether to show a default guest representation on null user (as opposed to nothing).</param>
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public UpdateableAvatar(User user = null, bool openOnClick = true, bool showUsernameTooltip = false, bool showGuestOnNull = true)
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public UpdateableAvatar(User user = null, bool isInteractive = true, bool showUsernameTooltip = false, bool showGuestOnNull = true)
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{
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this.openOnClick = openOnClick;
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this.isInteractive = isInteractive;
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this.showUsernameTooltip = showUsernameTooltip;
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this.showGuestOnNull = showGuestOnNull;
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@ -69,7 +69,7 @@ namespace osu.Game.Users.Drawables
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if (user == null && !showGuestOnNull)
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return null;
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if (openOnClick)
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if (isInteractive)
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{
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return new ClickableAvatar(user)
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{
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