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Don't reuse results delay const
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@ -316,7 +316,7 @@ namespace osu.Game.Overlays.SkinEditor
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base.LoadComplete();
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base.LoadComplete();
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if (!LoadedBeatmapSuccessfully)
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if (!LoadedBeatmapSuccessfully)
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Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY);
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Scheduler.AddDelayed(this.Exit, 1000);
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}
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}
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protected override void Update()
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protected override void Update()
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