From 85a7504ffc8ce2b05ae3aa50a324b4c0f9d445d5 Mon Sep 17 00:00:00 2001 From: Hivie Date: Tue, 5 Aug 2025 10:02:26 +0100 Subject: [PATCH] comment --- .../Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs index 95e7dc47b0..3d2e888230 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Checks var matchingPoint = TimingCheckUtils.FindExactMatchingTimingPoint(timingPoints, referencePoint.Time); if (matchingPoint == null) - // Inconsistent timing points - that's handled by the main timing check, so skip + // Inconsistent timing points - that's handled by `CheckInconsistentTimingControlPoints`, so skip continue; if (referencePoint.OmitFirstBarLine != matchingPoint.OmitFirstBarLine)