diff --git a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs index 95e7dc47b0..3d2e888230 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoInconsistentSkipBarLine.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Checks var matchingPoint = TimingCheckUtils.FindExactMatchingTimingPoint(timingPoints, referencePoint.Time); if (matchingPoint == null) - // Inconsistent timing points - that's handled by the main timing check, so skip + // Inconsistent timing points - that's handled by `CheckInconsistentTimingControlPoints`, so skip continue; if (referencePoint.OmitFirstBarLine != matchingPoint.OmitFirstBarLine)