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Fix editor custom FadeOut causing overlapping issues by removing existing FadeOut
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@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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if (existing == null)
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if (existing == null)
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return;
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return;
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hitObject.RemoveTransform(existing);
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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break;
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break;
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