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mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:33:20 +08:00

Add convert mania HitWindows

This commit is contained in:
smoogipoo 2018-05-11 15:32:00 +09:00
parent c052ee71c1
commit 8563291796
5 changed files with 40 additions and 0 deletions

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@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public float X { get; set; } public float X { get; set; }
public bool NewCombo { get; set; } public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
} }
} }

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@ -12,5 +12,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public double EndTime { get; set; } public double EndTime { get; set; }
public double Duration => EndTime - StartTime; public double Duration => EndTime - StartTime;
protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
} }
} }

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
public class ConvertManiaHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
{ HitResult.Great, (128, 98, 68 ) },
{ HitResult.Good, (194, 164, 134) },
{ HitResult.Ok, (254, 224, 194) },
{ HitResult.Meh, (302, 272, 242) },
{ HitResult.Miss, (376, 346, 316) },
};
public override void SetDifficulty(double difficulty)
{
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}

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@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public float X { get; set; } public float X { get; set; }
public bool NewCombo { get; set; } public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
} }
} }

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@ -15,5 +15,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public double Duration => EndTime - StartTime; public double Duration => EndTime - StartTime;
public float X { get; set; } public float X { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
} }
} }