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Merge pull request #10204 from peppy/add-editor-keybindings
Add editor key bindings to switch between screens
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commit
8562020eba
@ -21,7 +21,7 @@ namespace osu.Game.Input.Bindings
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handler = game;
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings);
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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@ -50,6 +50,14 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
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};
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public IEnumerable<KeyBinding> EditorKeyBindings => new[]
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{
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new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
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new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
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new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
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new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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@ -68,7 +76,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
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new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
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new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
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new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
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@ -139,7 +147,7 @@ namespace osu.Game.Input.Bindings
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[Description("Quick exit (Hold)")]
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QuickExit,
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// Game-wide beatmap msi ccotolle keybindings
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// Game-wide beatmap music controller keybindings
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[Description("Next track")]
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MusicNext,
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@ -166,5 +174,18 @@ namespace osu.Game.Input.Bindings
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[Description("Pause")]
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PauseGameplay,
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// Editor
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[Description("Setup Mode")]
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EditorSetupMode,
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[Description("Compose Mode")]
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EditorComposeMode,
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[Description("Design Mode")]
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EditorDesignMode,
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[Description("Timing Mode")]
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EditorTimingMode,
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}
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}
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@ -22,6 +22,7 @@ namespace osu.Game.Overlays.KeyBinding
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Add(new DefaultBindingsSubsection(manager));
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Add(new AudioControlKeyBindingsSubsection(manager));
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Add(new InGameKeyBindingsSubsection(manager));
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Add(new EditorKeyBindingsSubsection(manager));
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}
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private class DefaultBindingsSubsection : KeyBindingsSubsection
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@ -56,5 +57,16 @@ namespace osu.Game.Overlays.KeyBinding
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Defaults = manager.AudioControlKeyBindings;
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}
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}
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private class EditorKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override string Header => "Editor";
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public EditorKeyBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.EditorKeyBindings;
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}
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}
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}
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}
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@ -79,6 +79,8 @@ namespace osu.Game.Screens.Edit
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private EditorBeatmap editorBeatmap;
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private EditorChangeHandler changeHandler;
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private EditorMenuBar menuBar;
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private DependencyContainer dependencies;
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protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
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@ -133,8 +135,6 @@ namespace osu.Game.Screens.Edit
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updateLastSavedHash();
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EditorMenuBar menuBar;
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OsuMenuItem undoMenuItem;
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OsuMenuItem redoMenuItem;
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@ -374,15 +374,33 @@ namespace osu.Game.Screens.Edit
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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switch (action)
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{
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case GlobalAction.Back:
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// as we don't want to display the back button, manual handling of exit action is required.
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this.Exit();
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return true;
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}
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case GlobalAction.EditorComposeMode:
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menuBar.Mode.Value = EditorScreenMode.Compose;
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return true;
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case GlobalAction.EditorDesignMode:
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menuBar.Mode.Value = EditorScreenMode.Design;
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return true;
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case GlobalAction.EditorTimingMode:
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menuBar.Mode.Value = EditorScreenMode.Timing;
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return true;
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case GlobalAction.EditorSetupMode:
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menuBar.Mode.Value = EditorScreenMode.SongSetup;
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return true;
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default:
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return false;
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}
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}
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public void OnReleased(GlobalAction action)
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{
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