1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 05:42:54 +08:00

Merge pull request #10204 from peppy/add-editor-keybindings

Add editor key bindings to switch between screens
This commit is contained in:
Dan Balasescu 2020-09-23 13:04:01 +09:00 committed by GitHub
commit 8562020eba
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 62 additions and 11 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Input.Bindings
handler = game;
}
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings);
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
{
@ -50,6 +50,14 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
};
public IEnumerable<KeyBinding> EditorKeyBindings => new[]
{
new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
{
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
@ -68,7 +76,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
@ -139,7 +147,7 @@ namespace osu.Game.Input.Bindings
[Description("Quick exit (Hold)")]
QuickExit,
// Game-wide beatmap msi ccotolle keybindings
// Game-wide beatmap music controller keybindings
[Description("Next track")]
MusicNext,
@ -166,5 +174,18 @@ namespace osu.Game.Input.Bindings
[Description("Pause")]
PauseGameplay,
// Editor
[Description("Setup Mode")]
EditorSetupMode,
[Description("Compose Mode")]
EditorComposeMode,
[Description("Design Mode")]
EditorDesignMode,
[Description("Timing Mode")]
EditorTimingMode,
}
}

View File

@ -22,6 +22,7 @@ namespace osu.Game.Overlays.KeyBinding
Add(new DefaultBindingsSubsection(manager));
Add(new AudioControlKeyBindingsSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager));
Add(new EditorKeyBindingsSubsection(manager));
}
private class DefaultBindingsSubsection : KeyBindingsSubsection
@ -56,5 +57,16 @@ namespace osu.Game.Overlays.KeyBinding
Defaults = manager.AudioControlKeyBindings;
}
}
private class EditorKeyBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => "Editor";
public EditorKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.EditorKeyBindings;
}
}
}
}

View File

@ -79,6 +79,8 @@ namespace osu.Game.Screens.Edit
private EditorBeatmap editorBeatmap;
private EditorChangeHandler changeHandler;
private EditorMenuBar menuBar;
private DependencyContainer dependencies;
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
@ -133,8 +135,6 @@ namespace osu.Game.Screens.Edit
updateLastSavedHash();
EditorMenuBar menuBar;
OsuMenuItem undoMenuItem;
OsuMenuItem redoMenuItem;
@ -374,15 +374,33 @@ namespace osu.Game.Screens.Edit
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
switch (action)
{
case GlobalAction.Back:
// as we don't want to display the back button, manual handling of exit action is required.
this.Exit();
return true;
}
case GlobalAction.EditorComposeMode:
menuBar.Mode.Value = EditorScreenMode.Compose;
return true;
case GlobalAction.EditorDesignMode:
menuBar.Mode.Value = EditorScreenMode.Design;
return true;
case GlobalAction.EditorTimingMode:
menuBar.Mode.Value = EditorScreenMode.Timing;
return true;
case GlobalAction.EditorSetupMode:
menuBar.Mode.Value = EditorScreenMode.SongSetup;
return true;
default:
return false;
}
}
public void OnReleased(GlobalAction action)
{