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Remove weird red edge effect visibility
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@ -7,7 +7,6 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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@ -94,17 +93,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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[Test]
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public void TestWedgeVisibility()
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public void TestWedgeVisibility()
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{
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{
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// Mostly just in case someone runs this test before others,
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// leading to the shadow being very hard to see if it is black
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AddStep("make shadow red for test visibility", () =>
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{
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infoWedge.EdgeEffect = new EdgeEffectParameters
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{
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Colour = Colour4.Red,
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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};
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});
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AddStep("hide", () => { infoWedge.Hide(); });
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AddStep("hide", () => { infoWedge.Hide(); });
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AddWaitStep("wait for hide", 3);
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AddWaitStep("wait for hide", 3);
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AddAssert("check visibility", () => infoWedge.Alpha == 0);
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AddAssert("check visibility", () => infoWedge.Alpha == 0);
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