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https://github.com/ppy/osu.git
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Merge branch 'master' into legacy-tick-not-so-legacy-after-all
This commit is contained in:
commit
854b797ab5
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/reversearrow.png
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osu.Game.Rulesets.Osu.Tests/Resources/old-skin/reversearrow.png
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After Width: | Height: | Size: 4.7 KiB |
@ -4,6 +4,7 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -34,6 +35,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
public HitReceptor HitArea { get; private set; }
|
public HitReceptor HitArea { get; private set; }
|
||||||
public SkinnableDrawable CirclePiece { get; private set; }
|
public SkinnableDrawable CirclePiece { get; private set; }
|
||||||
|
|
||||||
|
protected override IEnumerable<Drawable> DimmablePieces => new[]
|
||||||
|
{
|
||||||
|
CirclePiece,
|
||||||
|
};
|
||||||
|
|
||||||
Drawable IHasApproachCircle.ApproachCircle => ApproachCircle;
|
Drawable IHasApproachCircle.ApproachCircle => ApproachCircle;
|
||||||
|
|
||||||
private Container scaleContainer;
|
private Container scaleContainer;
|
||||||
@ -191,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
|
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
|
||||||
|
|
||||||
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
|
ApproachCircle.FadeTo(0.9f, Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
|
||||||
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
|
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
|
||||||
ApproachCircle.Expire(true);
|
ApproachCircle.Expire(true);
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,8 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -71,20 +73,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
|
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual IEnumerable<Drawable> DimmablePieces => Enumerable.Empty<Drawable>();
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
protected override void UpdateInitialTransforms()
|
||||||
{
|
{
|
||||||
base.UpdateInitialTransforms();
|
base.UpdateInitialTransforms();
|
||||||
|
|
||||||
// Dim should only be applied at a top level, as it will be implicitly applied to nested objects.
|
foreach (var piece in DimmablePieces)
|
||||||
if (ParentHitObject == null)
|
|
||||||
{
|
{
|
||||||
// Of note, no one noticed this was missing for years, but it definitely feels like it should still exist.
|
piece.FadeColour(new Color4(195, 195, 195, 255));
|
||||||
// For now this is applied across all skins, and matches stable.
|
using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
|
||||||
// For simplicity, dim colour is applied to the DrawableHitObject itself.
|
piece.FadeColour(Color4.White, 100);
|
||||||
// We may need to make a nested container setup if this even causes a usage conflict (ie. with a mod).
|
|
||||||
this.FadeColour(new Color4(195, 195, 195, 255));
|
|
||||||
using (BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
|
|
||||||
this.FadeColour(Color4.White, 100);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -35,6 +36,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private ShakeContainer shakeContainer;
|
private ShakeContainer shakeContainer;
|
||||||
|
|
||||||
|
protected override IEnumerable<Drawable> DimmablePieces => new Drawable[]
|
||||||
|
{
|
||||||
|
HeadCircle,
|
||||||
|
TailCircle,
|
||||||
|
Body,
|
||||||
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A target container which can be used to add top level elements to the slider's display.
|
/// A target container which can be used to add top level elements to the slider's display.
|
||||||
/// Intended to be used for proxy purposes only.
|
/// Intended to be used for proxy purposes only.
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public SkinnableDrawable CirclePiece { get; private set; }
|
public SkinnableDrawable CirclePiece { get; private set; }
|
||||||
|
|
||||||
public ReverseArrowPiece Arrow { get; private set; }
|
public SkinnableDrawable Arrow { get; private set; }
|
||||||
|
|
||||||
private Drawable scaleContainer;
|
private Drawable scaleContainer;
|
||||||
|
|
||||||
@ -65,7 +65,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
Arrow = new ReverseArrowPiece(),
|
Arrow = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new DefaultReverseArrow())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -4,10 +4,12 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -17,12 +19,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
{
|
{
|
||||||
public partial class ArgonReverseArrow : CompositeDrawable
|
public partial class ArgonReverseArrow : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
[Resolved]
|
||||||
|
private DrawableHitObject drawableObject { get; set; } = null!;
|
||||||
|
|
||||||
private Bindable<Color4> accentColour = null!;
|
private Bindable<Color4> accentColour = null!;
|
||||||
|
|
||||||
private SpriteIcon icon = null!;
|
private SpriteIcon icon = null!;
|
||||||
|
private Container main = null!;
|
||||||
|
private Sprite side = null!;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(DrawableHitObject hitObject)
|
private void load(TextureStore textures)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -30,6 +37,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
Size = OsuHitObject.OBJECT_DIMENSIONS;
|
Size = OsuHitObject.OBJECT_DIMENSIONS;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
main = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Circle
|
new Circle
|
||||||
{
|
{
|
||||||
@ -45,10 +59,52 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
side = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = textures.Get("Gameplay/osu/repeat-edge-piece"),
|
||||||
|
Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE),
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
accentColour = hitObject.AccentColour.GetBoundCopy();
|
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||||
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
|
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
|
||||||
|
|
||||||
|
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
const float move_distance = -12;
|
||||||
|
const double move_out_duration = 35;
|
||||||
|
const double move_in_duration = 250;
|
||||||
|
const double total = 300;
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Idle:
|
||||||
|
main.ScaleTo(1.3f, move_out_duration, Easing.Out)
|
||||||
|
.Then()
|
||||||
|
.ScaleTo(1f, move_in_duration, Easing.Out)
|
||||||
|
.Loop(total - (move_in_duration + move_out_duration));
|
||||||
|
side
|
||||||
|
.MoveToX(move_distance, move_out_duration, Easing.Out)
|
||||||
|
.Then()
|
||||||
|
.MoveToX(0, move_in_duration, Easing.Out)
|
||||||
|
.Loop(total - (move_in_duration + move_out_duration));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
if (drawableObject.IsNotNull())
|
||||||
|
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,69 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||||
|
{
|
||||||
|
public partial class DefaultReverseArrow : CompositeDrawable
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private DrawableHitObject drawableObject { get; set; } = null!;
|
||||||
|
|
||||||
|
public DefaultReverseArrow()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
Size = OsuHitObject.OBJECT_DIMENSIONS;
|
||||||
|
|
||||||
|
InternalChild = new SpriteIcon
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
Icon = FontAwesome.Solid.ChevronRight,
|
||||||
|
Size = new Vector2(0.35f),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
const double move_out_duration = 35;
|
||||||
|
const double move_in_duration = 250;
|
||||||
|
const double total = 300;
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Idle:
|
||||||
|
InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
|
||||||
|
.Then()
|
||||||
|
.ScaleTo(1f, move_in_duration, Easing.Out)
|
||||||
|
.Loop(total - (move_in_duration + move_out_duration));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
if (drawableObject.IsNotNull())
|
||||||
|
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,51 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Audio.Track;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Skinning;
|
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|
||||||
{
|
|
||||||
public partial class ReverseArrowPiece : BeatSyncedContainer
|
|
||||||
{
|
|
||||||
[Resolved]
|
|
||||||
private DrawableHitObject drawableRepeat { get; set; } = null!;
|
|
||||||
|
|
||||||
public ReverseArrowPiece()
|
|
||||||
{
|
|
||||||
Divisor = 2;
|
|
||||||
MinimumBeatLength = 200;
|
|
||||||
|
|
||||||
Anchor = Anchor.Centre;
|
|
||||||
Origin = Anchor.Centre;
|
|
||||||
|
|
||||||
Size = OsuHitObject.OBJECT_DIMENSIONS;
|
|
||||||
|
|
||||||
Child = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
Icon = FontAwesome.Solid.ChevronRight,
|
|
||||||
Size = new Vector2(0.35f)
|
|
||||||
})
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
|
||||||
{
|
|
||||||
if (!drawableRepeat.IsHit)
|
|
||||||
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -4,6 +4,7 @@
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -16,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
public partial class LegacyReverseArrow : CompositeDrawable
|
public partial class LegacyReverseArrow : CompositeDrawable
|
||||||
{
|
{
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved]
|
||||||
private DrawableHitObject? drawableHitObject { get; set; }
|
private DrawableHitObject drawableObject { get; set; } = null!;
|
||||||
|
|
||||||
private Drawable proxy = null!;
|
private Drawable proxy = null!;
|
||||||
|
|
||||||
@ -27,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
private Drawable arrow = null!;
|
private Drawable arrow = null!;
|
||||||
|
|
||||||
|
private bool shouldRotate;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skinSource)
|
private void load(ISkinSource skinSource)
|
||||||
{
|
{
|
||||||
@ -36,8 +39,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
|
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
|
||||||
|
|
||||||
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty());
|
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty()).With(d =>
|
||||||
|
{
|
||||||
|
d.Anchor = Anchor.Centre;
|
||||||
|
d.Origin = Anchor.Centre;
|
||||||
|
});
|
||||||
|
|
||||||
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
|
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
|
||||||
|
|
||||||
|
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||||
|
|
||||||
|
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -46,18 +58,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
proxy = CreateProxy();
|
proxy = CreateProxy();
|
||||||
|
|
||||||
if (drawableHitObject != null)
|
drawableObject.HitObjectApplied += onHitObjectApplied;
|
||||||
{
|
onHitObjectApplied(drawableObject);
|
||||||
drawableHitObject.HitObjectApplied += onHitObjectApplied;
|
|
||||||
onHitObjectApplied(drawableHitObject);
|
|
||||||
|
|
||||||
accentColour = drawableHitObject.AccentColour.GetBoundCopy();
|
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||||
accentColour.BindValueChanged(c =>
|
accentColour.BindValueChanged(c =>
|
||||||
{
|
{
|
||||||
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
|
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void onHitObjectApplied(DrawableHitObject drawableObject)
|
private void onHitObjectApplied(DrawableHitObject drawableObject)
|
||||||
{
|
{
|
||||||
@ -68,11 +77,43 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
.OverlayElementContainer.Add(proxy);
|
.OverlayElementContainer.Add(proxy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
const double duration = 300;
|
||||||
|
const float rotation = 5.625f;
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Idle:
|
||||||
|
if (shouldRotate)
|
||||||
|
{
|
||||||
|
InternalChild.ScaleTo(1.3f)
|
||||||
|
.RotateTo(rotation)
|
||||||
|
.Then()
|
||||||
|
.ScaleTo(1f, duration)
|
||||||
|
.RotateTo(-rotation, duration)
|
||||||
|
.Loop();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
InternalChild.ScaleTo(1.3f).Then()
|
||||||
|
.ScaleTo(1f, duration, Easing.Out)
|
||||||
|
.Loop();
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
if (drawableHitObject != null)
|
|
||||||
drawableHitObject.HitObjectApplied -= onHitObjectApplied;
|
if (drawableObject.IsNotNull())
|
||||||
|
{
|
||||||
|
drawableObject.HitObjectApplied -= onHitObjectApplied;
|
||||||
|
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -44,17 +44,23 @@ namespace osu.Game.Tests.Database
|
|||||||
createFile(subdirectory2, Path.Combine("beatmap5", "beatmap.osu"));
|
createFile(subdirectory2, Path.Combine("beatmap5", "beatmap.osu"));
|
||||||
createFile(subdirectory2, Path.Combine("beatmap6", "beatmap.osu"));
|
createFile(subdirectory2, Path.Combine("beatmap6", "beatmap.osu"));
|
||||||
|
|
||||||
|
// songs subdirectory with random file
|
||||||
|
var subdirectory3 = songsStorage.GetStorageForDirectory("subdirectory3");
|
||||||
|
createFile(subdirectory3, "silly readme.txt");
|
||||||
|
createFile(subdirectory3, Path.Combine("beatmap7", "beatmap.osu"));
|
||||||
|
|
||||||
// empty songs subdirectory
|
// empty songs subdirectory
|
||||||
songsStorage.GetStorageForDirectory("subdirectory3");
|
songsStorage.GetStorageForDirectory("subdirectory3");
|
||||||
|
|
||||||
string[] paths = importer.GetStableImportPaths(songsStorage).ToArray();
|
string[] paths = importer.GetStableImportPaths(songsStorage).ToArray();
|
||||||
Assert.That(paths.Length, Is.EqualTo(6));
|
Assert.That(paths.Length, Is.EqualTo(7));
|
||||||
Assert.That(paths.Contains(songsStorage.GetFullPath("beatmap1")));
|
Assert.That(paths.Contains(songsStorage.GetFullPath("beatmap1")));
|
||||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap2"))));
|
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap2"))));
|
||||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap3"))));
|
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap3"))));
|
||||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "sub-subdirectory", "beatmap4"))));
|
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "sub-subdirectory", "beatmap4"))));
|
||||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap5"))));
|
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap5"))));
|
||||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap6"))));
|
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap6"))));
|
||||||
|
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory3", "beatmap7"))));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void createFile(Storage storage, string path)
|
static void createFile(Storage storage, string path)
|
||||||
|
Binary file not shown.
@ -52,7 +52,9 @@ namespace osu.Game.Tests.Skins
|
|||||||
// Covers player avatar and flag.
|
// Covers player avatar and flag.
|
||||||
"Archives/modified-argon-20230305.osk",
|
"Archives/modified-argon-20230305.osk",
|
||||||
// Covers key counters
|
// Covers key counters
|
||||||
"Archives/modified-argon-pro-20230618.osk"
|
"Archives/modified-argon-pro-20230618.osk",
|
||||||
|
// Covers "Argon" health display
|
||||||
|
"Archives/modified-argon-pro-20231001.osk"
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -0,0 +1,78 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
{
|
||||||
|
public partial class TestSceneArgonHealthDisplay : OsuTestScene
|
||||||
|
{
|
||||||
|
[Cached(typeof(HealthProcessor))]
|
||||||
|
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep(@"Reset all", delegate
|
||||||
|
{
|
||||||
|
healthProcessor.Health.Value = 1;
|
||||||
|
healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Gray,
|
||||||
|
},
|
||||||
|
new ArgonHealthDisplay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(2f),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHealthDisplayIncrementing()
|
||||||
|
{
|
||||||
|
AddRepeatStep("apply miss judgement", delegate
|
||||||
|
{
|
||||||
|
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
|
||||||
|
}, 5);
|
||||||
|
|
||||||
|
AddRepeatStep(@"decrease hp slightly", delegate
|
||||||
|
{
|
||||||
|
healthProcessor.Health.Value -= 0.01f;
|
||||||
|
}, 10);
|
||||||
|
|
||||||
|
AddRepeatStep(@"increase hp without flash", delegate
|
||||||
|
{
|
||||||
|
healthProcessor.Health.Value += 0.1f;
|
||||||
|
}, 3);
|
||||||
|
|
||||||
|
AddRepeatStep(@"increase hp with flash", delegate
|
||||||
|
{
|
||||||
|
healthProcessor.Health.Value += 0.1f;
|
||||||
|
healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
|
||||||
|
{
|
||||||
|
Type = HitResult.Perfect
|
||||||
|
});
|
||||||
|
}, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -19,6 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Cached(typeof(HealthProcessor))]
|
[Cached(typeof(HealthProcessor))]
|
||||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||||
|
|
||||||
|
protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay();
|
||||||
protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay();
|
protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay();
|
||||||
protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay();
|
protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay();
|
||||||
|
|
||||||
@ -28,15 +30,21 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddStep(@"Reset all", delegate
|
AddStep(@"Reset all", delegate
|
||||||
{
|
{
|
||||||
healthProcessor.Health.Value = 1;
|
healthProcessor.Health.Value = 1;
|
||||||
|
healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestHealthDisplayIncrementing()
|
public void TestHealthDisplayIncrementing()
|
||||||
{
|
{
|
||||||
AddRepeatStep(@"decrease hp", delegate
|
AddRepeatStep("apply miss judgement", delegate
|
||||||
{
|
{
|
||||||
healthProcessor.Health.Value -= 0.08f;
|
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
|
||||||
|
}, 5);
|
||||||
|
|
||||||
|
AddRepeatStep(@"decrease hp slightly", delegate
|
||||||
|
{
|
||||||
|
healthProcessor.Health.Value -= 0.01f;
|
||||||
}, 10);
|
}, 10);
|
||||||
|
|
||||||
AddRepeatStep(@"increase hp without flash", delegate
|
AddRepeatStep(@"increase hp without flash", delegate
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.IO.Stores;
|
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -34,9 +33,9 @@ namespace osu.Game.Database
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
|
if (!directoryStorage.GetFiles(string.Empty, "*.osu").Any())
|
||||||
{
|
{
|
||||||
// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
|
// if a directory doesn't contain any beatmap files, look for further nested beatmap directories.
|
||||||
// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
|
// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
|
||||||
foreach (string subDirectory in GetStableImportPaths(directoryStorage))
|
foreach (string subDirectory in GetStableImportPaths(directoryStorage))
|
||||||
paths.Add(subDirectory);
|
paths.Add(subDirectory);
|
||||||
|
323
osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs
Normal file
323
osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs
Normal file
@ -0,0 +1,323 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Lines;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play.HUD
|
||||||
|
{
|
||||||
|
public partial class ArgonHealthDisplay : HealthDisplay, ISerialisableDrawable
|
||||||
|
{
|
||||||
|
public bool UsesFixedAnchor { get; set; }
|
||||||
|
|
||||||
|
private BarPath mainBar = null!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used to show a glow at the end of the main bar, or red "damage" area when missing.
|
||||||
|
/// </summary>
|
||||||
|
private BarPath glowBar = null!;
|
||||||
|
|
||||||
|
private BackgroundPath background = null!;
|
||||||
|
|
||||||
|
private SliderPath barPath = null!;
|
||||||
|
|
||||||
|
private static readonly Colour4 main_bar_colour = Colour4.White;
|
||||||
|
private static readonly Colour4 main_bar_glow_colour = Color4Extensions.FromHex("#7ED7FD").Opacity(0.5f);
|
||||||
|
|
||||||
|
private ScheduledDelegate? resetMissBarDelegate;
|
||||||
|
|
||||||
|
private readonly List<Vector2> missBarVertices = new List<Vector2>();
|
||||||
|
private readonly List<Vector2> healthBarVertices = new List<Vector2>();
|
||||||
|
|
||||||
|
private double glowBarValue = 1;
|
||||||
|
|
||||||
|
public double GlowBarValue
|
||||||
|
{
|
||||||
|
get => glowBarValue;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (glowBarValue == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
glowBarValue = value;
|
||||||
|
updatePathVertices();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private double healthBarValue = 1;
|
||||||
|
|
||||||
|
public double HealthBarValue
|
||||||
|
{
|
||||||
|
get => healthBarValue;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (healthBarValue == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
healthBarValue = value;
|
||||||
|
updatePathVertices();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Spacing = new Vector2(4f, 0f),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Circle
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Top = 8.5f, Left = -2 },
|
||||||
|
Size = new Vector2(50f, 3f),
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
background = new BackgroundPath
|
||||||
|
{
|
||||||
|
PathRadius = 10f,
|
||||||
|
},
|
||||||
|
glowBar = new BarPath
|
||||||
|
{
|
||||||
|
BarColour = Color4.White,
|
||||||
|
GlowColour = OsuColour.Gray(0.5f),
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
|
||||||
|
PathRadius = 40f,
|
||||||
|
// Kinda hacky, but results in correct positioning with increased path radius.
|
||||||
|
Margin = new MarginPadding(-30f),
|
||||||
|
GlowPortion = 0.9f,
|
||||||
|
},
|
||||||
|
mainBar = new BarPath
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.None,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
BarColour = main_bar_colour,
|
||||||
|
GlowColour = main_bar_glow_colour,
|
||||||
|
PathRadius = 10f,
|
||||||
|
GlowPortion = 0.6f,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
updatePath();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Current.BindValueChanged(v =>
|
||||||
|
{
|
||||||
|
if (v.NewValue >= GlowBarValue)
|
||||||
|
finishMissDisplay();
|
||||||
|
|
||||||
|
this.TransformTo(nameof(HealthBarValue), v.NewValue, 300, Easing.OutQuint);
|
||||||
|
if (resetMissBarDelegate == null)
|
||||||
|
this.TransformTo(nameof(GlowBarValue), v.NewValue, 300, Easing.OutQuint);
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed);
|
||||||
|
glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Flash(JudgementResult result)
|
||||||
|
{
|
||||||
|
base.Flash(result);
|
||||||
|
|
||||||
|
mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f))
|
||||||
|
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
|
||||||
|
|
||||||
|
if (resetMissBarDelegate == null)
|
||||||
|
{
|
||||||
|
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 100, Easing.OutQuint)
|
||||||
|
.Then()
|
||||||
|
.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 800, Easing.OutQuint);
|
||||||
|
|
||||||
|
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White)
|
||||||
|
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 800, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Miss(JudgementResult result)
|
||||||
|
{
|
||||||
|
base.Miss(result);
|
||||||
|
|
||||||
|
if (resetMissBarDelegate != null)
|
||||||
|
{
|
||||||
|
resetMissBarDelegate.Cancel();
|
||||||
|
resetMissBarDelegate = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Reset any ongoing animation immediately, else things get weird.
|
||||||
|
this.TransformTo(nameof(GlowBarValue), HealthBarValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Delay(500).Schedule(() =>
|
||||||
|
{
|
||||||
|
this.TransformTo(nameof(GlowBarValue), Current.Value, 300, Easing.OutQuint);
|
||||||
|
finishMissDisplay();
|
||||||
|
}, out resetMissBarDelegate);
|
||||||
|
|
||||||
|
glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
|
||||||
|
.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
|
||||||
|
|
||||||
|
glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
|
||||||
|
.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void finishMissDisplay()
|
||||||
|
{
|
||||||
|
if (Current.Value > 0)
|
||||||
|
{
|
||||||
|
glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
|
||||||
|
glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In);
|
||||||
|
}
|
||||||
|
|
||||||
|
resetMissBarDelegate?.Cancel();
|
||||||
|
resetMissBarDelegate = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updatePath()
|
||||||
|
{
|
||||||
|
const float curve_start = 280;
|
||||||
|
const float curve_end = 310;
|
||||||
|
const float curve_smoothness = 10;
|
||||||
|
|
||||||
|
const float bar_length = 350;
|
||||||
|
const float bar_verticality = 32.5f;
|
||||||
|
|
||||||
|
Vector2 diagonalDir = (new Vector2(curve_end, bar_verticality) - new Vector2(curve_start, 0)).Normalized();
|
||||||
|
|
||||||
|
barPath = new SliderPath(new[]
|
||||||
|
{
|
||||||
|
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
||||||
|
new PathControlPoint(new Vector2(curve_start - curve_smoothness, 0), PathType.Bezier),
|
||||||
|
new PathControlPoint(new Vector2(curve_start, 0)),
|
||||||
|
new PathControlPoint(new Vector2(curve_start, 0) + diagonalDir * curve_smoothness, PathType.Linear),
|
||||||
|
new PathControlPoint(new Vector2(curve_end, bar_verticality) - diagonalDir * curve_smoothness, PathType.Bezier),
|
||||||
|
new PathControlPoint(new Vector2(curve_end, bar_verticality)),
|
||||||
|
new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_verticality), PathType.Linear),
|
||||||
|
new PathControlPoint(new Vector2(bar_length, bar_verticality)),
|
||||||
|
});
|
||||||
|
|
||||||
|
List<Vector2> vertices = new List<Vector2>();
|
||||||
|
barPath.GetPathToProgress(vertices, 0.0, 1.0);
|
||||||
|
|
||||||
|
background.Vertices = vertices;
|
||||||
|
mainBar.Vertices = vertices;
|
||||||
|
glowBar.Vertices = vertices;
|
||||||
|
|
||||||
|
updatePathVertices();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updatePathVertices()
|
||||||
|
{
|
||||||
|
barPath.GetPathToProgress(healthBarVertices, 0.0, healthBarValue);
|
||||||
|
barPath.GetPathToProgress(missBarVertices, healthBarValue, Math.Max(glowBarValue, healthBarValue));
|
||||||
|
|
||||||
|
if (healthBarVertices.Count == 0)
|
||||||
|
healthBarVertices.Add(Vector2.Zero);
|
||||||
|
|
||||||
|
if (missBarVertices.Count == 0)
|
||||||
|
missBarVertices.Add(Vector2.Zero);
|
||||||
|
|
||||||
|
glowBar.Vertices = missBarVertices.Select(v => v - missBarVertices[0]).ToList();
|
||||||
|
glowBar.Position = missBarVertices[0];
|
||||||
|
|
||||||
|
mainBar.Vertices = healthBarVertices.Select(v => v - healthBarVertices[0]).ToList();
|
||||||
|
mainBar.Position = healthBarVertices[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
private partial class BackgroundPath : SmoothPath
|
||||||
|
{
|
||||||
|
protected override Color4 ColourAt(float position)
|
||||||
|
{
|
||||||
|
if (position <= 0.128f)
|
||||||
|
return Color4.White.Opacity(0.8f);
|
||||||
|
|
||||||
|
return Interpolation.ValueAt(position,
|
||||||
|
Color4.White.Opacity(0.8f),
|
||||||
|
Color4.Black.Opacity(0.2f),
|
||||||
|
-0.5f, 1f, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private partial class BarPath : SmoothPath
|
||||||
|
{
|
||||||
|
private Colour4 barColour;
|
||||||
|
|
||||||
|
public Colour4 BarColour
|
||||||
|
{
|
||||||
|
get => barColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (barColour == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
barColour = value;
|
||||||
|
InvalidateTexture();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Colour4 glowColour;
|
||||||
|
|
||||||
|
public Colour4 GlowColour
|
||||||
|
{
|
||||||
|
get => glowColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (glowColour == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
glowColour = value;
|
||||||
|
InvalidateTexture();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GlowPortion { get; init; }
|
||||||
|
|
||||||
|
protected override Color4 ColourAt(float position)
|
||||||
|
{
|
||||||
|
if (position >= GlowPortion)
|
||||||
|
return BarColour;
|
||||||
|
|
||||||
|
return Interpolation.ValueAt(position, Colour4.Black.Opacity(0.0f), GlowColour, 0.0, GlowPortion, Easing.InQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -29,10 +29,22 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
MaxValue = 1
|
MaxValue = 1
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Triggered when a <see cref="Judgement"/> is a successful hit, signaling the health display to perform a flash animation (if designed to do so).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="result">The judgement result.</param>
|
||||||
protected virtual void Flash(JudgementResult result)
|
protected virtual void Flash(JudgementResult result)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Triggered when a <see cref="Judgement"/> resulted in the player losing health.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="result">The judgement result.</param>
|
||||||
|
protected virtual void Miss(JudgementResult result)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private HUDOverlay? hudOverlay { get; set; }
|
private HUDOverlay? hudOverlay { get; set; }
|
||||||
|
|
||||||
@ -54,6 +66,8 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
{
|
{
|
||||||
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
|
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
|
||||||
Flash(judgement);
|
Flash(judgement);
|
||||||
|
else if (judgement.Judgement.HealthIncreaseFor(judgement) < 0)
|
||||||
|
Miss(judgement);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
@ -37,7 +37,7 @@
|
|||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="Realm" Version="11.5.0" />
|
<PackageReference Include="Realm" Version="11.5.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2023.922.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2023.922.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.928.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1003.0" />
|
||||||
<PackageReference Include="Sentry" Version="3.39.1" />
|
<PackageReference Include="Sentry" Version="3.39.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.33.0" />
|
<PackageReference Include="SharpCompress" Version="0.33.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
|
Loading…
Reference in New Issue
Block a user