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mirror of https://github.com/ppy/osu.git synced 2024-11-11 22:27:25 +08:00

Merge branch 'master' into contributing-guidelines

This commit is contained in:
Bartłomiej Dach 2020-06-03 23:09:35 +02:00
commit 8529486a5c
9 changed files with 112 additions and 35 deletions

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@ -237,6 +237,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
TexturePosition = textureRect.BottomLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
Time = part.Time
});
@ -245,6 +246,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
TexturePosition = textureRect.BottomRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomRight.Linear,
Time = part.Time
});
@ -253,6 +255,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
TexturePosition = textureRect.TopRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopRight.Linear,
Time = part.Time
});
@ -261,6 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
TexturePosition = textureRect.TopLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopLeft.Linear,
Time = part.Time
});
@ -290,6 +294,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 TexturePosition;
[VertexMember(4, VertexAttribPointerType.Float)]
public Vector4 TextureRect;
[VertexMember(1, VertexAttribPointerType.Float)]
public float Time;

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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
}
protected override void AddCheckSteps()

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@ -246,7 +246,12 @@ namespace osu.Game.Tests.Visual.Online
{
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
InternalChildren = new Drawable[]
{
ChannelManager,
ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
};
ChatOverlay.Show();
}
}

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@ -36,12 +36,14 @@ namespace osu.Game.Tests.Visual.Ranking
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
private TestSoloResults createResultsScreen() => new TestSoloResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
private TestResultsScreen createResultsScreen() => new TestResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
[Test]
public void ResultsWithoutPlayer()
{
TestSoloResults screen = null;
TestResultsScreen screen = null;
OsuScreenStack stack;
AddStep("load results", () =>
@ -60,13 +62,23 @@ namespace osu.Game.Tests.Visual.Ranking
[Test]
public void ResultsWithPlayer()
{
TestSoloResults screen = null;
TestResultsScreen screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
[Test]
public void ResultsForUnranked()
{
UnrankedSoloResultsScreen screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createUnrankedSoloResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
private class TestResultsContainer : Container
{
[Cached(typeof(Player))]
@ -86,11 +98,11 @@ namespace osu.Game.Tests.Visual.Ranking
}
}
private class TestSoloResults : ResultsScreen
private class TestResultsScreen : ResultsScreen
{
public HotkeyRetryOverlay RetryOverlay;
public TestSoloResults(ScoreInfo score)
public TestResultsScreen(ScoreInfo score)
: base(score)
{
}
@ -102,5 +114,24 @@ namespace osu.Game.Tests.Visual.Ranking
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
}
private class UnrankedSoloResultsScreen : SoloResultsScreen
{
public HotkeyRetryOverlay RetryOverlay;
public UnrankedSoloResultsScreen(ScoreInfo score)
: base(score)
{
Score.Beatmap.OnlineBeatmapID = 0;
Score.Beatmap.Status = BeatmapSetOnlineStatus.Pending;
}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
}
}
}

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@ -93,12 +93,6 @@ namespace osu.Game.Online.Chat
{
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
JoinChannel(e.NewValue);
if (e.NewValue?.MessagesLoaded == false)
{
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(e.NewValue);
}
}
/// <summary>
@ -240,7 +234,6 @@ namespace osu.Game.Online.Chat
}
JoinChannel(channel);
CurrentChannel.Value = channel;
break;
case "help":
@ -275,7 +268,7 @@ namespace osu.Game.Online.Chat
// join any channels classified as "defaults"
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
JoinChannel(ch);
joinChannel(ch);
}
};
req.Failure += error =>
@ -296,7 +289,7 @@ namespace osu.Game.Online.Chat
/// <param name="channel">The channel </param>
private void fetchInitalMessages(Channel channel)
{
if (channel.Id <= 0) return;
if (channel.Id <= 0 || channel.MessagesLoaded) return;
var fetchInitialMsgReq = new GetMessagesRequest(channel);
fetchInitialMsgReq.Success += messages =>
@ -351,9 +344,10 @@ namespace osu.Game.Online.Chat
/// Joins a channel if it has not already been joined.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
{
if (channel == null) return null;
@ -361,21 +355,36 @@ namespace osu.Game.Online.Chat
// ensure we are joined to the channel
if (!channel.Joined.Value)
{
if (alreadyJoined)
channel.Joined.Value = true;
else
{
switch (channel.Type)
{
case ChannelType.Public:
case ChannelType.Multiplayer:
// join is implicit. happens when you join a multiplayer game.
// this will probably change in the future.
channel.Joined.Value = true;
joinChannel(channel, fetchInitialMessages);
return channel;
case ChannelType.Private:
// can't do this yet.
break;
default:
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
req.Success += () => JoinChannel(channel, true);
req.Success += () =>
{
channel.Joined.Value = true;
joinChannel(channel, fetchInitialMessages);
};
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return channel;
}
}
else
{
if (fetchInitialMessages)
fetchInitalMessages(channel);
}
if (CurrentChannel.Value == null)
@ -420,7 +429,8 @@ namespace osu.Game.Online.Chat
foreach (var channel in updates.Presence)
{
// we received this from the server so should mark the channel already joined.
JoinChannel(channel, true);
channel.Joined.Value = true;
joinChannel(channel);
}
//todo: handle left channels

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@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Objects
public static class SliderEventGenerator
{
[Obsolete("Use the overload with cancellation support instead.")] // can be removed 20201115
// ReSharper disable once RedundantOverload.Global
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
double? legacyLastTickOffset)
{

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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Users;
using JetBrains.Annotations;
namespace osu.Game.Rulesets
{
@ -100,7 +101,8 @@ namespace osu.Game.Rulesets
return value;
}
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
[CanBeNull]
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault();
public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null;

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
@ -24,6 +25,9 @@ namespace osu.Game.Screens.Ranking
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
{
if (Score.Beatmap.OnlineBeatmapID == null || Score.Beatmap.Status <= BeatmapSetOnlineStatus.Pending)
return null;
var req = new GetScoresRequest(Score.Beatmap, Score.Ruleset);
req.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineScoreID != Score.OnlineScoreID).Select(s => s.CreateScoreInfo(rulesets)));
return req;

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@ -7,6 +7,8 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
@ -20,6 +22,9 @@ namespace osu.Game.Screens.Select
private bool removeAutoModOnResume;
private OsuScreen player;
[Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; }
public override bool AllowExternalScreenChange => true;
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
@ -49,8 +54,11 @@ namespace osu.Game.Screens.Select
if (removeAutoModOnResume)
{
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod()?.GetType();
if (autoType != null)
ModSelect.DeselectTypes(new[] { autoType }, true);
removeAutoModOnResume = false;
}
}
@ -78,10 +86,19 @@ namespace osu.Game.Screens.Select
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
var autoType = auto?.GetType();
var mods = Mods.Value;
if (autoType == null)
{
notifications?.Post(new SimpleNotification
{
Text = "The current ruleset doesn't have an autoplay mod avalaible!"
});
return false;
}
if (mods.All(m => m.GetType() != autoType))
{
Mods.Value = mods.Append(auto).ToArray();