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https://github.com/ppy/osu.git
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Merge branch 'master' into contributing-guidelines
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commit
8529486a5c
@ -237,6 +237,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
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TexturePosition = textureRect.BottomLeft,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.BottomLeft.Linear,
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Time = part.Time
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});
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@ -245,6 +246,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
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TexturePosition = textureRect.BottomRight,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.BottomRight.Linear,
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Time = part.Time
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});
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@ -253,6 +255,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
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TexturePosition = textureRect.TopRight,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.TopRight.Linear,
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Time = part.Time
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});
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@ -261,6 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
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TexturePosition = textureRect.TopLeft,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.TopLeft.Linear,
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Time = part.Time
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});
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@ -290,6 +294,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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[VertexMember(2, VertexAttribPointerType.Float)]
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public Vector2 TexturePosition;
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[VertexMember(4, VertexAttribPointerType.Float)]
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public Vector4 TextureRect;
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[VertexMember(1, VertexAttribPointerType.Float)]
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public float Time;
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
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return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
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return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
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}
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protected override void AddCheckSteps()
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@ -246,7 +246,12 @@ namespace osu.Game.Tests.Visual.Online
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{
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((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
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Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
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InternalChildren = new Drawable[]
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{
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ChannelManager,
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ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
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};
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ChatOverlay.Show();
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}
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}
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@ -36,12 +36,14 @@ namespace osu.Game.Tests.Visual.Ranking
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
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}
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private TestSoloResults createResultsScreen() => new TestSoloResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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private TestResultsScreen createResultsScreen() => new TestResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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[Test]
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public void ResultsWithoutPlayer()
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{
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TestSoloResults screen = null;
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TestResultsScreen screen = null;
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OsuScreenStack stack;
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AddStep("load results", () =>
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@ -60,13 +62,23 @@ namespace osu.Game.Tests.Visual.Ranking
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[Test]
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public void ResultsWithPlayer()
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{
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TestSoloResults screen = null;
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TestResultsScreen screen = null;
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AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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[Test]
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public void ResultsForUnranked()
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{
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UnrankedSoloResultsScreen screen = null;
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AddStep("load results", () => Child = new TestResultsContainer(screen = createUnrankedSoloResultsScreen()));
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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private class TestResultsContainer : Container
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{
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[Cached(typeof(Player))]
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@ -86,11 +98,11 @@ namespace osu.Game.Tests.Visual.Ranking
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}
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}
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private class TestSoloResults : ResultsScreen
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private class TestResultsScreen : ResultsScreen
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{
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public HotkeyRetryOverlay RetryOverlay;
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public TestSoloResults(ScoreInfo score)
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public TestResultsScreen(ScoreInfo score)
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: base(score)
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{
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}
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@ -102,5 +114,24 @@ namespace osu.Game.Tests.Visual.Ranking
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RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
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}
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}
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private class UnrankedSoloResultsScreen : SoloResultsScreen
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{
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public HotkeyRetryOverlay RetryOverlay;
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public UnrankedSoloResultsScreen(ScoreInfo score)
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: base(score)
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{
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Score.Beatmap.OnlineBeatmapID = 0;
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Score.Beatmap.Status = BeatmapSetOnlineStatus.Pending;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
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}
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}
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}
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}
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@ -93,12 +93,6 @@ namespace osu.Game.Online.Chat
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{
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if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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JoinChannel(e.NewValue);
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if (e.NewValue?.MessagesLoaded == false)
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{
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// let's fetch a small number of messages to bring us up-to-date with the backlog.
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fetchInitalMessages(e.NewValue);
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}
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}
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/// <summary>
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@ -240,7 +234,6 @@ namespace osu.Game.Online.Chat
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}
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JoinChannel(channel);
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CurrentChannel.Value = channel;
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break;
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case "help":
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@ -275,7 +268,7 @@ namespace osu.Game.Online.Chat
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// join any channels classified as "defaults"
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if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
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JoinChannel(ch);
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joinChannel(ch);
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}
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};
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req.Failure += error =>
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@ -296,7 +289,7 @@ namespace osu.Game.Online.Chat
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/// <param name="channel">The channel </param>
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private void fetchInitalMessages(Channel channel)
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{
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if (channel.Id <= 0) return;
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if (channel.Id <= 0 || channel.MessagesLoaded) return;
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var fetchInitialMsgReq = new GetMessagesRequest(channel);
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fetchInitialMsgReq.Success += messages =>
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@ -351,9 +344,10 @@ namespace osu.Game.Online.Chat
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/// Joins a channel if it has not already been joined.
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/// </summary>
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/// <param name="channel">The channel to join.</param>
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/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
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/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
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public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
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public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
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private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
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{
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if (channel == null) return null;
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@ -361,21 +355,36 @@ namespace osu.Game.Online.Chat
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// ensure we are joined to the channel
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if (!channel.Joined.Value)
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{
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if (alreadyJoined)
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channel.Joined.Value = true;
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else
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{
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switch (channel.Type)
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{
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case ChannelType.Public:
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case ChannelType.Multiplayer:
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// join is implicit. happens when you join a multiplayer game.
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// this will probably change in the future.
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channel.Joined.Value = true;
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joinChannel(channel, fetchInitialMessages);
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return channel;
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case ChannelType.Private:
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// can't do this yet.
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break;
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default:
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var req = new JoinChannelRequest(channel, api.LocalUser.Value);
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req.Success += () => JoinChannel(channel, true);
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req.Success += () =>
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{
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channel.Joined.Value = true;
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joinChannel(channel, fetchInitialMessages);
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};
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req.Failure += ex => LeaveChannel(channel);
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api.Queue(req);
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return channel;
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}
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}
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else
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{
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if (fetchInitialMessages)
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fetchInitalMessages(channel);
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}
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if (CurrentChannel.Value == null)
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@ -420,7 +429,8 @@ namespace osu.Game.Online.Chat
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foreach (var channel in updates.Presence)
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{
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// we received this from the server so should mark the channel already joined.
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JoinChannel(channel, true);
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channel.Joined.Value = true;
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joinChannel(channel);
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}
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//todo: handle left channels
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@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Objects
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public static class SliderEventGenerator
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{
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[Obsolete("Use the overload with cancellation support instead.")] // can be removed 20201115
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// ReSharper disable once RedundantOverload.Global
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public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
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double? legacyLastTickOffset)
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{
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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using JetBrains.Annotations;
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namespace osu.Game.Rulesets
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{
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@ -100,7 +101,8 @@ namespace osu.Game.Rulesets
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return value;
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}
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public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
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[CanBeNull]
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public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault();
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public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null;
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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@ -24,6 +25,9 @@ namespace osu.Game.Screens.Ranking
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protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
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{
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if (Score.Beatmap.OnlineBeatmapID == null || Score.Beatmap.Status <= BeatmapSetOnlineStatus.Pending)
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return null;
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var req = new GetScoresRequest(Score.Beatmap, Score.Ruleset);
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req.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineScoreID != Score.OnlineScoreID).Select(s => s.CreateScoreInfo(rulesets)));
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return req;
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@ -7,6 +7,8 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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@ -20,6 +22,9 @@ namespace osu.Game.Screens.Select
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private bool removeAutoModOnResume;
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private OsuScreen player;
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[Resolved(CanBeNull = true)]
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private NotificationOverlay notifications { get; set; }
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public override bool AllowExternalScreenChange => true;
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protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
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@ -49,8 +54,11 @@ namespace osu.Game.Screens.Select
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if (removeAutoModOnResume)
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{
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var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
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var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod()?.GetType();
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if (autoType != null)
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ModSelect.DeselectTypes(new[] { autoType }, true);
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removeAutoModOnResume = false;
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}
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}
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@ -78,10 +86,19 @@ namespace osu.Game.Screens.Select
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if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
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{
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var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
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var autoType = auto.GetType();
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var autoType = auto?.GetType();
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var mods = Mods.Value;
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if (autoType == null)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = "The current ruleset doesn't have an autoplay mod avalaible!"
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});
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return false;
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}
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if (mods.All(m => m.GetType() != autoType))
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{
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Mods.Value = mods.Append(auto).ToArray();
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