diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 8270bb3b6f..5cd9e0ddf9 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -231,6 +231,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate if (state.State == SpectatedUserState.Passed || state.State == SpectatedUserState.Failed) return; + // we could also potentially receive EndGameplay with "Playing" state, at which point we can only early-return and hope it's a passing player. + // todo: this shouldn't exist, but it's here as a hotfix for an issue with multi-spectator screen not proceeding to results screen. + // see: https://github.com/ppy/osu/issues/19593 + if (state.State == SpectatedUserState.Playing) + return; + RemoveUser(userId); var instance = instances.Single(i => i.UserId == userId);