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Remove duplicate getAnimation function and improve namespacing
This commit is contained in:
parent
dc1046bf0c
commit
84e4748268
@ -1,236 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuLegacySkin : ISkin
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{
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private readonly ISkin source;
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private Lazy<SkinConfiguration> configuration;
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private Lazy<bool> hasHitCircle;
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/// <summary>
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/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
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/// Their hittable area is 128px, but the actual circle portion is 118px.
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/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
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/// </summary>
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private const float legacy_circle_radius = 64 - 5;
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public OsuLegacySkin(ISkinSource source)
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{
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this.source = source;
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source.SourceChanged += sourceChanged;
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sourceChanged();
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}
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private void sourceChanged()
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{
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// these need to be lazy in order to ensure they aren't called before the dependencies have been loaded into our source.
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configuration = new Lazy<SkinConfiguration>(() =>
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{
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var config = new SkinConfiguration();
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if (hasHitCircle.Value)
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config.SliderPathRadius = legacy_circle_radius;
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// defaults should only be applied for non-beatmap skins (which are parsed via this constructor).
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config.CustomColours["SliderBall"] =
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source.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.TryGetValue("SliderBall", out var val) ? val : (Color4?)null)
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?? new Color4(2, 170, 255, 255);
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return config;
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});
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hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
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}
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private const double default_frame_time = 1000 / 60d;
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public Drawable GetDrawableComponent(string componentName)
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{
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switch (componentName)
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{
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case "Play/osu/sliderball":
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var sliderBallContent = getAnimation("sliderb", true, true, "");
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if (sliderBallContent != null)
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{
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var size = sliderBallContent.Size;
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sliderBallContent.RelativeSizeAxes = Axes.Both;
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sliderBallContent.Size = Vector2.One;
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return new LegacySliderBall(sliderBallContent)
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{
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Size = size
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};
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}
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return null;
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case "Play/osu/hitcircle":
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece();
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return null;
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}
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return null;
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}
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private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
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{
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Texture texture;
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Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
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TextureAnimation animation = null;
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if (animatable)
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{
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for (int i = 0;; i++)
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{
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if ((texture = getFrameTexture(i)) == null)
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break;
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if (animation == null)
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animation = new TextureAnimation
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{
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DefaultFrameLength = default_frame_time,
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Repeat = looping
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};
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animation.AddFrame(texture);
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}
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}
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if (animation != null)
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return animation;
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if ((texture = source.GetTexture(componentName)) != null)
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return new Sprite { Texture = texture };
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return null;
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}
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public Texture GetTexture(string componentName) => null;
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public SampleChannel GetSample(ISampleInfo sample) => null;
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : default;
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public class LegacySliderBall : CompositeDrawable
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{
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private readonly Drawable animationContent;
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public LegacySliderBall(Drawable animationContent)
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{
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this.animationContent = animationContent;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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InternalChildren = new[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-nd"),
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Colour = new Color4(5, 5, 5, 255),
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},
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animationContent,
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-spec"),
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Blending = BlendingParameters.Additive,
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},
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};
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}
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}
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public class LegacyMainCirclePiece : CompositeDrawable
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{
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public LegacyMainCirclePiece()
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{
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Size = new Vector2(128);
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}
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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Sprite hitCircleSprite;
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InternalChildren = new Drawable[]
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{
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hitCircleSprite = new Sprite
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{
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Texture = skin.GetTexture("hitcircle"),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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UseFullGlyphHeight = false,
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}, confineMode: ConfineMode.NoScaling)
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{
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Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
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},
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new Sprite
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{
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Texture = skin.GetTexture("hitcircleoverlay"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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state.BindTo(drawableObject.State);
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state.BindValueChanged(updateState, true);
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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const double legacy_fade_duration = 240;
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switch (state.NewValue)
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{
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case ArmedState.Hit:
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this.FadeOut(legacy_fade_duration, Easing.Out);
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this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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break;
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}
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}
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}
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}
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}
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@ -23,6 +23,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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81
osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs
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81
osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacyMainCirclePiece : CompositeDrawable
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{
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public LegacyMainCirclePiece()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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}
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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Sprite hitCircleSprite;
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InternalChildren = new Drawable[]
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{
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hitCircleSprite = new Sprite
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{
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Texture = skin.GetTexture("hitcircle"),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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UseFullGlyphHeight = false,
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}, confineMode: ConfineMode.NoScaling)
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{
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Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
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},
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new Sprite
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{
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Texture = skin.GetTexture("hitcircleoverlay"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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state.BindTo(drawableObject.State);
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state.BindValueChanged(updateState, true);
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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const double legacy_fade_duration = 240;
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switch (state.NewValue)
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{
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case ArmedState.Hit:
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this.FadeOut(legacy_fade_duration, Easing.Out);
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this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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break;
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}
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}
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}
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}
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44
osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs
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44
osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacySliderBall : CompositeDrawable
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{
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private readonly Drawable animationContent;
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public LegacySliderBall(Drawable animationContent)
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{
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this.animationContent = animationContent;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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InternalChildren = new[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-nd"),
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Colour = new Color4(5, 5, 5, 255),
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},
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animationContent,
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-spec"),
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Blending = BlendingParameters.Additive,
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},
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};
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}
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}
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}
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97
osu.Game.Rulesets.Osu/Skinning/OsuLegacySkin.cs
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97
osu.Game.Rulesets.Osu/Skinning/OsuLegacySkin.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class OsuLegacySkin : ISkin
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{
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private readonly ISkin source;
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private Lazy<SkinConfiguration> configuration;
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private Lazy<bool> hasHitCircle;
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/// <summary>
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||||||
|
/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
|
||||||
|
/// Their hittable area is 128px, but the actual circle portion is 118px.
|
||||||
|
/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
|
||||||
|
/// </summary>
|
||||||
|
private const float legacy_circle_radius = 64 - 5;
|
||||||
|
|
||||||
|
public OsuLegacySkin(ISkinSource source)
|
||||||
|
{
|
||||||
|
this.source = source;
|
||||||
|
|
||||||
|
source.SourceChanged += sourceChanged;
|
||||||
|
sourceChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void sourceChanged()
|
||||||
|
{
|
||||||
|
// these need to be lazy in order to ensure they aren't called before the dependencies have been loaded into our source.
|
||||||
|
configuration = new Lazy<SkinConfiguration>(() =>
|
||||||
|
{
|
||||||
|
var config = new SkinConfiguration();
|
||||||
|
if (hasHitCircle.Value)
|
||||||
|
config.SliderPathRadius = legacy_circle_radius;
|
||||||
|
|
||||||
|
// defaults should only be applied for non-beatmap skins (which are parsed via this constructor).
|
||||||
|
config.CustomColours["SliderBall"] =
|
||||||
|
source.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.TryGetValue("SliderBall", out var val) ? val : (Color4?)null)
|
||||||
|
?? new Color4(2, 170, 255, 255);
|
||||||
|
|
||||||
|
return config;
|
||||||
|
});
|
||||||
|
|
||||||
|
hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Drawable GetDrawableComponent(string componentName)
|
||||||
|
{
|
||||||
|
switch (componentName)
|
||||||
|
{
|
||||||
|
case "Play/osu/sliderball":
|
||||||
|
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
|
||||||
|
|
||||||
|
if (sliderBallContent != null)
|
||||||
|
{
|
||||||
|
var size = sliderBallContent.Size;
|
||||||
|
|
||||||
|
sliderBallContent.RelativeSizeAxes = Axes.Both;
|
||||||
|
sliderBallContent.Size = Vector2.One;
|
||||||
|
|
||||||
|
return new LegacySliderBall(sliderBallContent)
|
||||||
|
{
|
||||||
|
Size = size
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
|
case "Play/osu/hitcircle":
|
||||||
|
if (hasHitCircle.Value)
|
||||||
|
return new LegacyMainCirclePiece();
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Texture GetTexture(string componentName) => null;
|
||||||
|
|
||||||
|
public SampleChannel GetSample(ISampleInfo sample) => null;
|
||||||
|
|
||||||
|
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
|
||||||
|
=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : default;
|
||||||
|
}
|
||||||
|
}
|
@ -43,7 +43,7 @@ namespace osu.Game.Beatmaps
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
|
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Skin Skin { get; }
|
ISkin Skin { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
||||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
public Storyboard Storyboard => workingBeatmap.Storyboard;
|
public Storyboard Storyboard => workingBeatmap.Storyboard;
|
||||||
|
|
||||||
public Skin Skin => workingBeatmap.Skin;
|
public ISkin Skin => workingBeatmap.Skin;
|
||||||
|
|
||||||
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
|
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Animations;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
@ -60,8 +59,6 @@ namespace osu.Game.Skinning
|
|||||||
Samples?.Dispose();
|
Samples?.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
private const double default_frame_time = 1000 / 60d;
|
|
||||||
|
|
||||||
public override Drawable GetDrawableComponent(string componentName)
|
public override Drawable GetDrawableComponent(string componentName)
|
||||||
{
|
{
|
||||||
bool animatable = false;
|
bool animatable = false;
|
||||||
@ -114,7 +111,7 @@ namespace osu.Game.Skinning
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
return getAnimation(componentName, animatable, looping);
|
return this.GetAnimation(componentName, animatable, looping);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Texture GetTexture(string componentName)
|
public override Texture GetTexture(string componentName)
|
||||||
@ -161,41 +158,6 @@ namespace osu.Game.Skinning
|
|||||||
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
|
||||||
{
|
|
||||||
Texture texture;
|
|
||||||
|
|
||||||
Texture getFrameTexture(int frame) => GetTexture($"{componentName}{animationSeparator}{frame}");
|
|
||||||
|
|
||||||
TextureAnimation animation = null;
|
|
||||||
|
|
||||||
if (animatable)
|
|
||||||
{
|
|
||||||
for (int i = 0;; i++)
|
|
||||||
{
|
|
||||||
if ((texture = getFrameTexture(i)) == null)
|
|
||||||
break;
|
|
||||||
|
|
||||||
if (animation == null)
|
|
||||||
animation = new TextureAnimation
|
|
||||||
{
|
|
||||||
DefaultFrameLength = default_frame_time,
|
|
||||||
Repeat = looping
|
|
||||||
};
|
|
||||||
|
|
||||||
animation.AddFrame(texture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (animation != null)
|
|
||||||
return animation;
|
|
||||||
|
|
||||||
if ((texture = GetTexture(componentName)) != null)
|
|
||||||
return new Sprite { Texture = texture };
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
||||||
where T : INamedFileInfo
|
where T : INamedFileInfo
|
||||||
{
|
{
|
||||||
|
53
osu.Game/Skinning/LegacySkinExtensions.cs
Normal file
53
osu.Game/Skinning/LegacySkinExtensions.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Animations;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
|
||||||
|
namespace osu.Game.Skinning
|
||||||
|
{
|
||||||
|
public static class LegacySkinExtensions
|
||||||
|
{
|
||||||
|
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
||||||
|
{
|
||||||
|
const double default_frame_time = 1000 / 60d;
|
||||||
|
|
||||||
|
Texture texture;
|
||||||
|
|
||||||
|
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
|
||||||
|
|
||||||
|
TextureAnimation animation = null;
|
||||||
|
|
||||||
|
if (animatable)
|
||||||
|
{
|
||||||
|
for (int i = 0;; i++)
|
||||||
|
{
|
||||||
|
if ((texture = getFrameTexture(i)) == null)
|
||||||
|
break;
|
||||||
|
|
||||||
|
if (animation == null)
|
||||||
|
animation = new TextureAnimation
|
||||||
|
{
|
||||||
|
DefaultFrameLength = default_frame_time,
|
||||||
|
Repeat = looping
|
||||||
|
};
|
||||||
|
|
||||||
|
animation.AddFrame(texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (animation != null)
|
||||||
|
return animation;
|
||||||
|
|
||||||
|
if ((texture = source.GetTexture(componentName)) != null)
|
||||||
|
return new Sprite
|
||||||
|
{
|
||||||
|
Texture = texture
|
||||||
|
};
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user