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mirror of https://github.com/ppy/osu.git synced 2025-01-27 11:12:59 +08:00

Add basic hitcircle skinning

This commit is contained in:
Dean Herbert 2018-02-22 17:33:47 +09:00
parent 3726db53b5
commit 84b707f4f8
9 changed files with 129 additions and 66 deletions

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@ -6,30 +6,24 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class ApproachCircle : Container public class ApproachCircle : Container
{ {
private readonly Sprite approachCircle;
public ApproachCircle() public ApproachCircle()
{ {
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
approachCircle = new Sprite()
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
approachCircle.Texture = textures.Get(@"Play/osu/approachcircle"); Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) });
} }
} }
} }

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@ -2,20 +2,16 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Skinning;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class CirclePiece : Container, IKeyBindingHandler<OsuAction> public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
{ {
private readonly Sprite disc;
public Func<bool> Hit; public Func<bool> Hit;
public CirclePiece() public CirclePiece()
@ -27,26 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Children = new Drawable[] InternalChild = new SkinnableDrawable("Play/osu/hitcircle", _ => new DefaultCirclePiece());
{
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
disc.Texture = textures.Get(@"Play/osu/disc");
} }
public bool OnPressed(OsuAction action) public bool OnPressed(OsuAction action)

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class DefaultCirclePiece : Container
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get(@"Play/osu/disc"),
},
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
}
};
}
}
}

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@ -6,34 +6,30 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class GlowPiece : Container public class GlowPiece : Container
{ {
private readonly Sprite layer;
public GlowPiece() public GlowPiece()
{ {
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Children = new[]
{
layer = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingMode.Additive,
Alpha = 0.5f
}
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
layer.Texture = textures.Get(@"Play/osu/ring-glow"); Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get(name),
Blending = BlendingMode.Additive,
Alpha = 0.5f
}, false);
} }
} }
} }

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Children = new Drawable[] Children = new Drawable[]
{ {
new CircularContainer new SkinnableDrawable("Play/osu/number-glow", name => new CircularContainer
{ {
Masking = true, Masking = true,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -38,11 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Radius = 60, Radius = 60,
Colour = Color4.White.Opacity(0.5f), Colour = Color4.White.Opacity(0.5f),
}, },
Children = new[] Child = new Box()
{ }, false),
new Box()
}
},
number = new OsuSpriteText number = new OsuSpriteText
{ {
Text = @"1", Text = @"1",

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@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
@ -15,24 +16,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
Size = new Vector2(128); Size = new Vector2(128);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
BorderThickness = 10; InternalChild = new SkinnableDrawable("Play/osu/hitcircleoverlay", _ => new Container
BorderColour = Color4.White;
Children = new Drawable[]
{ {
new Box Masking = true,
CornerRadius = Size.X / 2,
BorderThickness = 10,
BorderColour = Color4.White,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
AlwaysPresent = true, new Box
Alpha = 0, {
RelativeSizeAxes = Axes.Both AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
} }
}; });
} }
} }
} }

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@ -92,6 +92,7 @@
<Compile Include="Objects\Drawables\IRequireTracking.cs" /> <Compile Include="Objects\Drawables\IRequireTracking.cs" />
<Compile Include="Objects\Drawables\ITrackSnaking.cs" /> <Compile Include="Objects\Drawables\ITrackSnaking.cs" />
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" /> <Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\DefaultCirclePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" /> <Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" /> <Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawables\DrawableSlider.cs" /> <Compile Include="Objects\Drawables\DrawableSlider.cs" />

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@ -0,0 +1,58 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Skinning
{
public class SkinnableDrawable : SkinnableDrawable<Drawable>
{
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, bool fallback = true)
: base(name, defaultImplementation, fallback)
{
RelativeSizeAxes = Axes.Both;
}
}
public class SkinnableDrawable<T> : CompositeDrawable
where T : Drawable
{
private Bindable<Skin> skin;
protected Func<string, T> CreateDefault;
public string ComponentName { get; set; }
public readonly bool DefaultFallback;
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, bool fallback = true)
{
DefaultFallback = fallback;
ComponentName = name;
CreateDefault = defaultImplementation;
}
[BackgroundDependencyLoader]
private void load(SkinManager skinManager)
{
skin = skinManager.CurrentSkin.GetBoundCopy();
skin.ValueChanged += updateComponent;
skin.TriggerChange();
}
private void updateComponent(Skin skin)
{
var drawable = skin.GetDrawableComponent(ComponentName);
if (drawable == null && (DefaultFallback || skin.SkinInfo == SkinInfo.Default))
drawable = CreateDefault(ComponentName);
if (drawable != null)
InternalChild = drawable;
else
ClearInternal();
}
}
}

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@ -860,6 +860,7 @@
<Compile Include="Skinning\SkinFileInfo.cs" /> <Compile Include="Skinning\SkinFileInfo.cs" />
<Compile Include="Skinning\SkinInfo.cs" /> <Compile Include="Skinning\SkinInfo.cs" />
<Compile Include="Skinning\SkinManager.cs" /> <Compile Include="Skinning\SkinManager.cs" />
<Compile Include="Skinning\SkinnableDrawable.cs" />
<Compile Include="Skinning\SkinStore.cs" /> <Compile Include="Skinning\SkinStore.cs" />
<Compile Include="Storyboards\CommandLoop.cs" /> <Compile Include="Storyboards\CommandLoop.cs" />
<Compile Include="Storyboards\CommandTimeline.cs" /> <Compile Include="Storyboards\CommandTimeline.cs" />