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Merge branch 'master' into keybindings-settings-groups
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commit
84ab16c7c8
@ -43,6 +43,6 @@ namespace osu.Game.Rulesets.Catch.Scoring
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Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
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}
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protected override HitWindows CreateHitWindows() => new CatchHitWindows();
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public override HitWindows CreateHitWindows() => new CatchHitWindows();
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}
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}
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@ -159,6 +159,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
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}
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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public override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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}
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@ -143,7 +143,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
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foreach (var time in scoringTimes)
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computeVertex(time);
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computeVertex(slider.EndTime);
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}
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private Vector2 getEndCursorPosition(OsuHitObject hitObject)
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@ -74,6 +74,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
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protected override HitWindows CreateHitWindows() => new OsuHitWindows();
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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}
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@ -67,6 +67,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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Health.Value = 0;
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}
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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public override HitWindows CreateHitWindows() => new TaikoHitWindows();
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}
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}
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@ -169,6 +169,8 @@ namespace osu.Game.Overlays.Music
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Alpha = 0f;
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Margin = new MarginPadding { Left = 5, Top = 2 };
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}
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public override bool HandlePositionalInput => IsPresent;
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}
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}
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Create a <see cref="HitWindows"/> for this processor.
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/// </summary>
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protected virtual HitWindows CreateHitWindows() => new HitWindows();
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public virtual HitWindows CreateHitWindows() => new HitWindows();
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/// <summary>
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/// The current rank.
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@ -57,12 +57,32 @@ namespace osu.Game.Scoring.Legacy
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var countKatu = (int)sr.ReadUInt16();
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var countMiss = (int)sr.ReadUInt16();
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switch (currentRuleset.LegacyID)
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{
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case 0:
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score.ScoreInfo.Statistics[HitResult.Great] = count300;
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score.ScoreInfo.Statistics[HitResult.Good] = count100;
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score.ScoreInfo.Statistics[HitResult.Meh] = count50;
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score.ScoreInfo.Statistics[HitResult.Perfect] = countGeki;
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score.ScoreInfo.Statistics[HitResult.Ok] = countKatu;
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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break;
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case 1:
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score.ScoreInfo.Statistics[HitResult.Great] = count300;
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score.ScoreInfo.Statistics[HitResult.Good] = count100;
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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break;
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case 2:
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score.ScoreInfo.Statistics[HitResult.Perfect] = count300;
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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break;
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case 3:
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score.ScoreInfo.Statistics[HitResult.Perfect] = countGeki;
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score.ScoreInfo.Statistics[HitResult.Great] = count300;
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score.ScoreInfo.Statistics[HitResult.Good] = countKatu;
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score.ScoreInfo.Statistics[HitResult.Ok] = count100;
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score.ScoreInfo.Statistics[HitResult.Meh] = count50;
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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break;
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}
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score.ScoreInfo.TotalScore = sr.ReadInt32();
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score.ScoreInfo.MaxCombo = sr.ReadUInt16();
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@ -116,12 +136,12 @@ namespace osu.Game.Scoring.Legacy
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protected void CalculateAccuracy(ScoreInfo score)
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{
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int countMiss = score.Statistics[HitResult.Miss];
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int count50 = score.Statistics[HitResult.Meh];
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int count100 = score.Statistics[HitResult.Good];
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int count300 = score.Statistics[HitResult.Great];
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int countGeki = score.Statistics[HitResult.Perfect];
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int countKatu = score.Statistics[HitResult.Ok];
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score.Statistics.TryGetValue(HitResult.Miss, out int countMiss);
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score.Statistics.TryGetValue(HitResult.Meh, out int count50);
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score.Statistics.TryGetValue(HitResult.Good, out int count100);
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score.Statistics.TryGetValue(HitResult.Great, out int count300);
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score.Statistics.TryGetValue(HitResult.Perfect, out int countGeki);
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score.Statistics.TryGetValue(HitResult.Ok, out int countKatu);
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switch (score.Ruleset.ID)
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{
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@ -31,6 +31,7 @@ using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Select
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{
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@ -564,7 +565,7 @@ namespace osu.Game.Screens.Select
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{
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backgroundModeBeatmap.Beatmap = beatmap;
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backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
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backgroundModeBeatmap.FadeTo(1, 250);
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backgroundModeBeatmap.FadeColour(Color4.White, 250);
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}
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beatmapInfoWedge.Beatmap = beatmap;
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