From 849b50a38fe821720944fff0b560f33dceb25286 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 21 Oct 2022 00:16:33 +0900 Subject: [PATCH] Use `ToUpperInvariant` for added safety MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- .../Edit/Compose/Components/ComposeBlueprintContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 1c9ac83630..eebc4c8e0e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -234,7 +234,7 @@ namespace osu.Game.Screens.Edit.Compose.Components X = 10, Y = -1, Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 20), - Text = $"{char.ToUpper(sampleName.First())}" + Text = $"{char.ToUpperInvariant(sampleName.First())}" } } };