mirror of
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Use double.ToString(InvariantInfo)
instead
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parent
779c55d768
commit
848adddd92
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy();
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gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy();
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gainedBonus.BindValueChanged(bonus =>
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gainedBonus.BindValueChanged(bonus =>
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{
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{
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bonusCounter.Text = $"{bonus.NewValue}";
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bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo);
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bonusCounter.FadeOutFromOne(1500);
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bonusCounter.FadeOutFromOne(1500);
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bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
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bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
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});
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});
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -102,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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gainedBonus = DrawableSpinner.GainedBonus.GetBoundCopy();
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gainedBonus = DrawableSpinner.GainedBonus.GetBoundCopy();
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gainedBonus.BindValueChanged(bonus =>
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gainedBonus.BindValueChanged(bonus =>
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{
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{
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bonusCounter.Text = $"{bonus.NewValue}";
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bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo);
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bonusCounter.FadeOutFromOne(800, Easing.Out);
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bonusCounter.FadeOutFromOne(800, Easing.Out);
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bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out);
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bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out);
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});
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});
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